package net.minecraft.client.gui; import java.io.IOException; import net.minecraft.client.gui.achievement.GuiAchievements; import net.minecraft.client.gui.achievement.GuiStats; import net.minecraft.client.multiplayer.WorldClient; import net.minecraft.client.resources.I18n; public class GuiIngameMenu extends GuiScreen { private int field_146445_a; private int field_146444_f; private static final String __OBFID = "CL_00000703"; /** * Adds the buttons (and other controls) to the screen in question. */ public void initGui() { this.field_146445_a = 0; this.buttonList.clear(); byte var1 = -16; boolean var2 = true; this.buttonList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 120 + var1, I18n.format("menu.returnToMenu", new Object[0]))); if (!this.mc.isIntegratedServerRunning()) { ((GuiButton)this.buttonList.get(0)).displayString = I18n.format("menu.disconnect", new Object[0]); } this.buttonList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 24 + var1, I18n.format("menu.returnToGame", new Object[0]))); this.buttonList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 96 + var1, 98, 20, I18n.format("menu.options", new Object[0]))); GuiButton var3; this.buttonList.add(var3 = new GuiButton(7, this.width / 2 + 2, this.height / 4 + 96 + var1, 98, 20, I18n.format("menu.shareToLan", new Object[0]))); this.buttonList.add(new GuiButton(5, this.width / 2 - 100, this.height / 4 + 48 + var1, 98, 20, I18n.format("gui.achievements", new Object[0]))); this.buttonList.add(new GuiButton(6, this.width / 2 + 2, this.height / 4 + 48 + var1, 98, 20, I18n.format("gui.stats", new Object[0]))); var3.enabled = this.mc.isSingleplayer() && !this.mc.getIntegratedServer().getPublic(); } protected void actionPerformed(GuiButton button) throws IOException { switch (button.id) { case 0: this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings)); break; case 1: button.enabled = false; this.mc.theWorld.sendQuittingDisconnectingPacket(); this.mc.loadWorld((WorldClient)null); this.mc.displayGuiScreen(new GuiMainMenu()); case 2: case 3: default: break; case 4: this.mc.displayGuiScreen((GuiScreen)null); this.mc.setIngameFocus(); break; case 5: this.mc.displayGuiScreen(new GuiAchievements(this, this.mc.thePlayer.getStatFileWriter())); break; case 6: this.mc.displayGuiScreen(new GuiStats(this, this.mc.thePlayer.getStatFileWriter())); break; case 7: this.mc.displayGuiScreen(new GuiShareToLan(this)); } } /** * Called from the main game loop to update the screen. */ public void updateScreen() { super.updateScreen(); ++this.field_146444_f; } /** * Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks */ public void drawScreen(int mouseX, int mouseY, float partialTicks) { this.drawDefaultBackground(); this.drawCenteredString(this.fontRendererObj, I18n.format("menu.game", new Object[0]), this.width / 2, 40, 16777215); super.drawScreen(mouseX, mouseY, partialTicks); } }