package net.minecraft.client.gui;
import java.io.IOException;
import net.minecraft.client.gui.achievement.GuiAchievements;
import net.minecraft.client.gui.achievement.GuiStats;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.resources.I18n;
public class GuiIngameMenu extends GuiScreen
{
private int field_146445_a;
private int field_146444_f;
private static final String __OBFID = "CL_00000703";
/**
* Adds the buttons (and other controls) to the screen in question.
*/
public void initGui()
{
this.field_146445_a = 0;
this.buttonList.clear();
byte var1 = -16;
boolean var2 = true;
this.buttonList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 120 + var1, I18n.format("menu.returnToMenu", new Object[0])));
if (!this.mc.isIntegratedServerRunning())
{
((GuiButton)this.buttonList.get(0)).displayString = I18n.format("menu.disconnect", new Object[0]);
}
this.buttonList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 24 + var1, I18n.format("menu.returnToGame", new Object[0])));
this.buttonList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 96 + var1, 98, 20, I18n.format("menu.options", new Object[0])));
GuiButton var3;
this.buttonList.add(var3 = new GuiButton(7, this.width / 2 + 2, this.height / 4 + 96 + var1, 98, 20, I18n.format("menu.shareToLan", new Object[0])));
this.buttonList.add(new GuiButton(5, this.width / 2 - 100, this.height / 4 + 48 + var1, 98, 20, I18n.format("gui.achievements", new Object[0])));
this.buttonList.add(new GuiButton(6, this.width / 2 + 2, this.height / 4 + 48 + var1, 98, 20, I18n.format("gui.stats", new Object[0])));
var3.enabled = this.mc.isSingleplayer() && !this.mc.getIntegratedServer().getPublic();
}
protected void actionPerformed(GuiButton button) throws IOException
{
switch (button.id)
{
case 0:
this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
break;
case 1:
button.enabled = false;
this.mc.theWorld.sendQuittingDisconnectingPacket();
this.mc.loadWorld((WorldClient)null);
this.mc.displayGuiScreen(new GuiMainMenu());
case 2:
case 3:
default:
break;
case 4:
this.mc.displayGuiScreen((GuiScreen)null);
this.mc.setIngameFocus();
break;
case 5:
this.mc.displayGuiScreen(new GuiAchievements(this, this.mc.thePlayer.getStatFileWriter()));
break;
case 6:
this.mc.displayGuiScreen(new GuiStats(this, this.mc.thePlayer.getStatFileWriter()));
break;
case 7:
this.mc.displayGuiScreen(new GuiShareToLan(this));
}
}
/**
* Called from the main game loop to update the screen.
*/
public void updateScreen()
{
super.updateScreen();
++this.field_146444_f;
}
/**
* Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks
*/
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
this.drawDefaultBackground();
this.drawCenteredString(this.fontRendererObj, I18n.format("menu.game", new Object[0]), this.width / 2, 40, 16777215);
super.drawScreen(mouseX, mouseY, partialTicks);
}
}