package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
public class BlockFalling extends Block
{
public static boolean fallInstantly;
private static final String __OBFID = "CL_00000240";
public BlockFalling()
{
super(Material.sand);
this.setCreativeTab(CreativeTabs.tabBlock);
}
public BlockFalling(Material materialIn)
{
super(materialIn);
}
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
{
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
}
public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
{
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
}
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (!worldIn.isRemote)
{
this.checkFallable(worldIn, pos);
}
}
private void checkFallable(World worldIn, BlockPos pos)
{
if (canFallInto(worldIn, pos.offsetDown()) && pos.getY() >= 0)
{
byte var3 = 32;
if (!fallInstantly && worldIn.isAreaLoaded(pos.add(-var3, -var3, -var3), pos.add(var3, var3, var3)))
{
if (!worldIn.isRemote)
{
EntityFallingBlock var5 = new EntityFallingBlock(worldIn, (double)pos.getX() + 0.5D, (double)pos.getY(), (double)pos.getZ() + 0.5D, worldIn.getBlockState(pos));
this.onStartFalling(var5);
worldIn.spawnEntityInWorld(var5);
}
}
else
{
worldIn.setBlockToAir(pos);
BlockPos var4;
for (var4 = pos.offsetDown(); canFallInto(worldIn, var4) && var4.getY() > 0; var4 = var4.offsetDown())
{
;
}
if (var4.getY() > 0)
{
worldIn.setBlockState(var4.offsetUp(), this.getDefaultState());
}
}
}
}
protected void onStartFalling(EntityFallingBlock fallingEntity) {}
/**
* How many world ticks before ticking
*/
public int tickRate(World worldIn)
{
return 2;
}
public static boolean canFallInto(World worldIn, BlockPos pos)
{
Block var2 = worldIn.getBlockState(pos).getBlock();
Material var3 = var2.blockMaterial;
return var2 == Blocks.fire || var3 == Material.air || var3 == Material.water || var3 == Material.lava;
}
public void onEndFalling(World worldIn, BlockPos pos) {}
}