package net.minecraft.client.gui; import net.minecraft.util.IProgressUpdate; public class GuiScreenWorking extends GuiScreen implements IProgressUpdate { private String field_146591_a = ""; private String field_146589_f = ""; private int field_146590_g; private boolean field_146592_h; private static final String __OBFID = "CL_00000707"; /** * Shows the 'Saving level' string. */ public void displaySavingString(String message) { this.resetProgressAndMessage(message); } /** * this string, followed by "working..." and then the "% complete" are the 3 lines shown. This resets progress to 0, * and the WorkingString to "working...". */ public void resetProgressAndMessage(String p_73721_1_) { this.field_146591_a = p_73721_1_; this.displayLoadingString("Working..."); } /** * Displays a string on the loading screen supposed to indicate what is being done currently. */ public void displayLoadingString(String message) { this.field_146589_f = message; this.setLoadingProgress(0); } /** * Updates the progress bar on the loading screen to the specified amount. Args: loadProgress */ public void setLoadingProgress(int progress) { this.field_146590_g = progress; } public void setDoneWorking() { this.field_146592_h = true; } /** * Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks */ public void drawScreen(int mouseX, int mouseY, float partialTicks) { if (this.field_146592_h) { this.mc.displayGuiScreen((GuiScreen)null); } else { this.drawDefaultBackground(); this.drawCenteredString(this.fontRendererObj, this.field_146591_a, this.width / 2, 70, 16777215); this.drawCenteredString(this.fontRendererObj, this.field_146589_f + " " + this.field_146590_g + "%", this.width / 2, 90, 16777215); super.drawScreen(mouseX, mouseY, partialTicks); } } }