package net.minecraft.client.renderer.entity; import com.google.common.collect.Lists; import java.util.List; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelZombie; import net.minecraft.client.model.ModelZombieVillager; import net.minecraft.client.renderer.entity.layers.LayerBipedArmor; import net.minecraft.client.renderer.entity.layers.LayerCustomHead; import net.minecraft.client.renderer.entity.layers.LayerHeldItem; import net.minecraft.client.renderer.entity.layers.LayerRenderer; import net.minecraft.client.renderer.entity.layers.LayerVillagerArmor; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.util.ResourceLocation; public class RenderZombie extends RenderBiped { private static final ResourceLocation zombieTextures = new ResourceLocation("textures/entity/zombie/zombie.png"); private static final ResourceLocation zombieVillagerTextures = new ResourceLocation("textures/entity/zombie/zombie_villager.png"); private final ModelBiped field_82434_o; private final ModelZombieVillager zombieVillagerModel; private final List field_177121_n; private final List field_177122_o; private static final String __OBFID = "CL_00001037"; public RenderZombie(RenderManager p_i46127_1_) { super(p_i46127_1_, new ModelZombie(), 0.5F, 1.0F); LayerRenderer var2 = (LayerRenderer)this.field_177097_h.get(0); this.field_82434_o = this.modelBipedMain; this.zombieVillagerModel = new ModelZombieVillager(); this.addLayer(new LayerHeldItem(this)); LayerBipedArmor var3 = new LayerBipedArmor(this) { private static final String __OBFID = "CL_00002429"; protected void func_177177_a() { this.field_177189_c = new ModelZombie(0.5F, true); this.field_177186_d = new ModelZombie(1.0F, true); } }; this.addLayer(var3); this.field_177122_o = Lists.newArrayList(this.field_177097_h); if (var2 instanceof LayerCustomHead) { this.func_177089_b(var2); this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead)); } this.func_177089_b(var3); this.addLayer(new LayerVillagerArmor(this)); this.field_177121_n = Lists.newArrayList(this.field_177097_h); } public void func_180579_a(EntityZombie p_180579_1_, double p_180579_2_, double p_180579_4_, double p_180579_6_, float p_180579_8_, float p_180579_9_) { this.func_82427_a(p_180579_1_); super.doRender(p_180579_1_, p_180579_2_, p_180579_4_, p_180579_6_, p_180579_8_, p_180579_9_); } protected ResourceLocation func_180578_a(EntityZombie p_180578_1_) { return p_180578_1_.isVillager() ? zombieVillagerTextures : zombieTextures; } private void func_82427_a(EntityZombie p_82427_1_) { if (p_82427_1_.isVillager()) { this.mainModel = this.zombieVillagerModel; this.field_177097_h = this.field_177121_n; } else { this.mainModel = this.field_82434_o; this.field_177097_h = this.field_177122_o; } this.modelBipedMain = (ModelBiped)this.mainModel; } protected void rotateCorpse(EntityZombie p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_) { if (p_77043_1_.isConverting()) { p_77043_3_ += (float)(Math.cos((double)p_77043_1_.ticksExisted * 3.25D) * Math.PI * 0.25D); } super.rotateCorpse(p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(EntityLiving p_110775_1_) { return this.func_180578_a((EntityZombie)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.func_180579_a((EntityZombie)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } protected void rotateCorpse(EntityLivingBase p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_) { this.rotateCorpse((EntityZombie)p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.func_180579_a((EntityZombie)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } /** * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. */ protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return this.func_180578_a((EntityZombie)p_110775_1_); } /** * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. */ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.func_180579_a((EntityZombie)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } }