package net.minecraft.item;
import net.minecraft.block.Block;
public class ItemAnvilBlock extends ItemMultiTexture
{
private static final String __OBFID = "CL_00001764";
public ItemAnvilBlock(Block p_i1826_1_)
{
super(p_i1826_1_, p_i1826_1_, new String[] {"intact", "slightlyDamaged", "veryDamaged"});
}
/**
* Converts the given ItemStack damage value into a metadata value to be placed in the world when this Item is
* placed as a Block (mostly used with ItemBlocks).
*/
public int getMetadata(int damage)
{
return damage << 2;
}
}