package net.minecraft.client.model; public class ModelChest extends ModelBase { /** The chest lid in the chest's model. */ public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); /** The model of the bottom of the chest. */ public ModelRenderer chestBelow; /** The chest's knob in the chest model. */ public ModelRenderer chestKnob; private static final String __OBFID = "CL_00000834"; public ModelChest() { this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F); this.chestLid.rotationPointX = 1.0F; this.chestLid.rotationPointY = 7.0F; this.chestLid.rotationPointZ = 15.0F; this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F); this.chestKnob.rotationPointX = 8.0F; this.chestKnob.rotationPointY = 7.0F; this.chestKnob.rotationPointZ = 15.0F; this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64); this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F); this.chestBelow.rotationPointX = 1.0F; this.chestBelow.rotationPointY = 6.0F; this.chestBelow.rotationPointZ = 1.0F; } /** * This method renders out all parts of the chest model. */ public void renderAll() { this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX; this.chestLid.render(0.0625F); this.chestKnob.render(0.0625F); this.chestBelow.render(0.0625F); } }