package net.minecraft.client.gui;
import com.google.common.collect.Lists;
import java.io.IOException;
import java.util.Iterator;
import java.util.List;
import net.minecraft.network.play.client.C14PacketTabComplete;
import net.minecraft.util.BlockPos;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.IChatComponent;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import org.apache.commons.lang3.StringUtils;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
public class GuiChat extends GuiScreen
{
private static final Logger logger = LogManager.getLogger();
private String historyBuffer = "";
/**
* keeps position of which chat message you will select when you press up, (does not increase for duplicated
* messages sent immediately after each other)
*/
private int sentHistoryCursor = -1;
private boolean playerNamesFound;
private boolean waitingOnAutocomplete;
private int autocompleteIndex;
private List foundPlayerNames = Lists.newArrayList();
/** Chat entry field */
protected GuiTextField inputField;
/**
* is the text that appears when you press the chat key and the input box appears pre-filled
*/
private String defaultInputFieldText = "";
private static final String __OBFID = "CL_00000682";
public GuiChat() {}
public GuiChat(String p_i1024_1_)
{
this.defaultInputFieldText = p_i1024_1_;
}
/**
* Adds the buttons (and other controls) to the screen in question.
*/
public void initGui()
{
Keyboard.enableRepeatEvents(true);
this.sentHistoryCursor = this.mc.ingameGUI.getChatGUI().getSentMessages().size();
this.inputField = new GuiTextField(0, this.fontRendererObj, 4, this.height - 12, this.width - 4, 12);
this.inputField.setMaxStringLength(100);
this.inputField.setEnableBackgroundDrawing(false);
this.inputField.setFocused(true);
this.inputField.setText(this.defaultInputFieldText);
this.inputField.setCanLoseFocus(false);
}
/**
* Called when the screen is unloaded. Used to disable keyboard repeat events
*/
public void onGuiClosed()
{
Keyboard.enableRepeatEvents(false);
this.mc.ingameGUI.getChatGUI().resetScroll();
}
/**
* Called from the main game loop to update the screen.
*/
public void updateScreen()
{
this.inputField.updateCursorCounter();
}
/**
* Fired when a key is typed (except F11 who toggle full screen). This is the equivalent of
* KeyListener.keyTyped(KeyEvent e). Args : character (character on the key), keyCode (lwjgl Keyboard key code)
*/
protected void keyTyped(char typedChar, int keyCode) throws IOException
{
this.waitingOnAutocomplete = false;
if (keyCode == 15)
{
this.autocompletePlayerNames();
}
else
{
this.playerNamesFound = false;
}
if (keyCode == 1)
{
this.mc.displayGuiScreen((GuiScreen)null);
}
else if (keyCode != 28 && keyCode != 156)
{
if (keyCode == 200)
{
this.getSentHistory(-1);
}
else if (keyCode == 208)
{
this.getSentHistory(1);
}
else if (keyCode == 201)
{
this.mc.ingameGUI.getChatGUI().scroll(this.mc.ingameGUI.getChatGUI().getLineCount() - 1);
}
else if (keyCode == 209)
{
this.mc.ingameGUI.getChatGUI().scroll(-this.mc.ingameGUI.getChatGUI().getLineCount() + 1);
}
else
{
this.inputField.textboxKeyTyped(typedChar, keyCode);
}
}
else
{
String var3 = this.inputField.getText().trim();
if (var3.length() > 0)
{
this.func_175275_f(var3);
}
this.mc.displayGuiScreen((GuiScreen)null);
}
}
/**
* Handles mouse input.
*/
public void handleMouseInput() throws IOException
{
super.handleMouseInput();
int var1 = Mouse.getEventDWheel();
if (var1 != 0)
{
if (var1 > 1)
{
var1 = 1;
}
if (var1 < -1)
{
var1 = -1;
}
if (!isShiftKeyDown())
{
var1 *= 7;
}
this.mc.ingameGUI.getChatGUI().scroll(var1);
}
}
/**
* Called when the mouse is clicked. Args : mouseX, mouseY, clickedButton
*/
protected void mouseClicked(int mouseX, int mouseY, int mouseButton) throws IOException
{
if (mouseButton == 0)
{
IChatComponent var4 = this.mc.ingameGUI.getChatGUI().getChatComponent(Mouse.getX(), Mouse.getY());
if (this.func_175276_a(var4))
{
return;
}
}
this.inputField.mouseClicked(mouseX, mouseY, mouseButton);
super.mouseClicked(mouseX, mouseY, mouseButton);
}
protected void func_175274_a(String p_175274_1_, boolean p_175274_2_)
{
if (p_175274_2_)
{
this.inputField.setText(p_175274_1_);
}
else
{
this.inputField.writeText(p_175274_1_);
}
}
public void autocompletePlayerNames()
{
String var3;
if (this.playerNamesFound)
{
this.inputField.deleteFromCursor(this.inputField.func_146197_a(-1, this.inputField.getCursorPosition(), false) - this.inputField.getCursorPosition());
if (this.autocompleteIndex >= this.foundPlayerNames.size())
{
this.autocompleteIndex = 0;
}
}
else
{
int var1 = this.inputField.func_146197_a(-1, this.inputField.getCursorPosition(), false);
this.foundPlayerNames.clear();
this.autocompleteIndex = 0;
String var2 = this.inputField.getText().substring(var1).toLowerCase();
var3 = this.inputField.getText().substring(0, this.inputField.getCursorPosition());
this.sendAutocompleteRequest(var3, var2);
if (this.foundPlayerNames.isEmpty())
{
return;
}
this.playerNamesFound = true;
this.inputField.deleteFromCursor(var1 - this.inputField.getCursorPosition());
}
if (this.foundPlayerNames.size() > 1)
{
StringBuilder var4 = new StringBuilder();
for (Iterator var5 = this.foundPlayerNames.iterator(); var5.hasNext(); var4.append(var3))
{
var3 = (String)var5.next();
if (var4.length() > 0)
{
var4.append(", ");
}
}
this.mc.ingameGUI.getChatGUI().printChatMessageWithOptionalDeletion(new ChatComponentText(var4.toString()), 1);
}
this.inputField.writeText((String)this.foundPlayerNames.get(this.autocompleteIndex++));
}
private void sendAutocompleteRequest(String p_146405_1_, String p_146405_2_)
{
if (p_146405_1_.length() >= 1)
{
BlockPos var3 = null;
if (this.mc.objectMouseOver != null && this.mc.objectMouseOver.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
{
var3 = this.mc.objectMouseOver.func_178782_a();
}
this.mc.thePlayer.sendQueue.addToSendQueue(new C14PacketTabComplete(p_146405_1_, var3));
this.waitingOnAutocomplete = true;
}
}
/**
* input is relative and is applied directly to the sentHistoryCursor so -1 is the previous message, 1 is the next
* message from the current cursor position
*/
public void getSentHistory(int p_146402_1_)
{
int var2 = this.sentHistoryCursor + p_146402_1_;
int var3 = this.mc.ingameGUI.getChatGUI().getSentMessages().size();
var2 = MathHelper.clamp_int(var2, 0, var3);
if (var2 != this.sentHistoryCursor)
{
if (var2 == var3)
{
this.sentHistoryCursor = var3;
this.inputField.setText(this.historyBuffer);
}
else
{
if (this.sentHistoryCursor == var3)
{
this.historyBuffer = this.inputField.getText();
}
this.inputField.setText((String)this.mc.ingameGUI.getChatGUI().getSentMessages().get(var2));
this.sentHistoryCursor = var2;
}
}
}
/**
* Draws the screen and all the components in it. Args : mouseX, mouseY, renderPartialTicks
*/
public void drawScreen(int mouseX, int mouseY, float partialTicks)
{
drawRect(2, this.height - 14, this.width - 2, this.height - 2, Integer.MIN_VALUE);
this.inputField.drawTextBox();
IChatComponent var4 = this.mc.ingameGUI.getChatGUI().getChatComponent(Mouse.getX(), Mouse.getY());
if (var4 != null && var4.getChatStyle().getChatHoverEvent() != null)
{
this.func_175272_a(var4, mouseX, mouseY);
}
super.drawScreen(mouseX, mouseY, partialTicks);
}
public void onAutocompleteResponse(String[] p_146406_1_)
{
if (this.waitingOnAutocomplete)
{
this.playerNamesFound = false;
this.foundPlayerNames.clear();
String[] var2 = p_146406_1_;
int var3 = p_146406_1_.length;
for (int var4 = 0; var4 < var3; ++var4)
{
String var5 = var2[var4];
if (var5.length() > 0)
{
this.foundPlayerNames.add(var5);
}
}
String var6 = this.inputField.getText().substring(this.inputField.func_146197_a(-1, this.inputField.getCursorPosition(), false));
String var7 = StringUtils.getCommonPrefix(p_146406_1_);
if (var7.length() > 0 && !var6.equalsIgnoreCase(var7))
{
this.inputField.deleteFromCursor(this.inputField.func_146197_a(-1, this.inputField.getCursorPosition(), false) - this.inputField.getCursorPosition());
this.inputField.writeText(var7);
}
else if (this.foundPlayerNames.size() > 0)
{
this.playerNamesFound = true;
this.autocompletePlayerNames();
}
}
}
/**
* Returns true if this GUI should pause the game when it is displayed in single-player
*/
public boolean doesGuiPauseGame()
{
return false;
}
}