package net.minecraft.entity.ai; import net.minecraft.block.Block; import net.minecraft.block.BlockDoor; import net.minecraft.entity.EntityLiving; import net.minecraft.world.EnumDifficulty; public class EntityAIBreakDoor extends EntityAIDoorInteract { private int breakingTime; private int field_75358_j = -1; private static final String __OBFID = "CL_00001577"; public EntityAIBreakDoor(EntityLiving p_i1618_1_) { super(p_i1618_1_); } /** * Returns whether the EntityAIBase should begin execution. */ public boolean shouldExecute() { if (!super.shouldExecute()) { return false; } else if (!this.theEntity.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing")) { return false; } else { BlockDoor var10000 = this.doorBlock; return !BlockDoor.func_176514_f(this.theEntity.worldObj, this.field_179507_b); } } /** * Execute a one shot task or start executing a continuous task */ public void startExecuting() { super.startExecuting(); this.breakingTime = 0; } /** * Returns whether an in-progress EntityAIBase should continue executing */ public boolean continueExecuting() { double var1 = this.theEntity.getDistanceSq(this.field_179507_b); boolean var3; if (this.breakingTime <= 240) { BlockDoor var10000 = this.doorBlock; if (!BlockDoor.func_176514_f(this.theEntity.worldObj, this.field_179507_b) && var1 < 4.0D) { var3 = true; return var3; } } var3 = false; return var3; } /** * Resets the task */ public void resetTask() { super.resetTask(); this.theEntity.worldObj.sendBlockBreakProgress(this.theEntity.getEntityId(), this.field_179507_b, -1); } /** * Updates the task */ public void updateTask() { super.updateTask(); if (this.theEntity.getRNG().nextInt(20) == 0) { this.theEntity.worldObj.playAuxSFX(1010, this.field_179507_b, 0); } ++this.breakingTime; int var1 = (int)((float)this.breakingTime / 240.0F * 10.0F); if (var1 != this.field_75358_j) { this.theEntity.worldObj.sendBlockBreakProgress(this.theEntity.getEntityId(), this.field_179507_b, var1); this.field_75358_j = var1; } if (this.breakingTime == 240 && this.theEntity.worldObj.getDifficulty() == EnumDifficulty.HARD) { this.theEntity.worldObj.setBlockToAir(this.field_179507_b); this.theEntity.worldObj.playAuxSFX(1012, this.field_179507_b, 0); this.theEntity.worldObj.playAuxSFX(2001, this.field_179507_b, Block.getIdFromBlock(this.doorBlock)); } } }