package slimeknights.tconstruct.smeltery.block;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.Locale;
import javax.annotation.Nonnull;
import slimeknights.mantle.block.BlockConnectedTexture;
import slimeknights.mantle.block.EnumBlock;
public class BlockSearedGlass extends BlockEnumSmeltery<BlockSearedGlass.GlassType> {
public static final PropertyEnum<GlassType> TYPE = PropertyEnum.create("type", GlassType.class);
public BlockSearedGlass() {
super(TYPE, GlassType.class);
this.setDefaultState(this.blockState.getBaseState()
.withProperty(BlockConnectedTexture.CONNECTED_DOWN, Boolean.FALSE)
.withProperty(BlockConnectedTexture.CONNECTED_EAST, Boolean.FALSE)
.withProperty(BlockConnectedTexture.CONNECTED_NORTH, Boolean.FALSE)
.withProperty(BlockConnectedTexture.CONNECTED_SOUTH, Boolean.FALSE)
.withProperty(BlockConnectedTexture.CONNECTED_UP, Boolean.FALSE)
.withProperty(BlockConnectedTexture.CONNECTED_WEST, Boolean.FALSE));
}
@Nonnull
@Override
protected BlockStateContainer createBlockState() {
return new BlockStateContainer(this, new IProperty[]{TYPE, BlockConnectedTexture.CONNECTED_DOWN, BlockConnectedTexture.CONNECTED_UP, BlockConnectedTexture.CONNECTED_NORTH, BlockConnectedTexture.CONNECTED_SOUTH, BlockConnectedTexture.CONNECTED_WEST, BlockConnectedTexture.CONNECTED_EAST});
}
@Nonnull
@Override
public IBlockState getActualState(@Nonnull IBlockState state, IBlockAccess world, BlockPos position) {
// Creates the state to use for the block. This is where we check if every side is
// connectable or not.
return state.withProperty(BlockConnectedTexture.CONNECTED_DOWN, this.isSideConnectable(world, position, EnumFacing.DOWN))
.withProperty(BlockConnectedTexture.CONNECTED_EAST, this.isSideConnectable(world, position, EnumFacing.EAST))
.withProperty(BlockConnectedTexture.CONNECTED_NORTH, this.isSideConnectable(world, position, EnumFacing.NORTH))
.withProperty(BlockConnectedTexture.CONNECTED_SOUTH, this.isSideConnectable(world, position, EnumFacing.SOUTH))
.withProperty(BlockConnectedTexture.CONNECTED_UP, this.isSideConnectable(world, position, EnumFacing.UP))
.withProperty(BlockConnectedTexture.CONNECTED_WEST, this.isSideConnectable(world, position, EnumFacing.WEST));
}
private boolean isSideConnectable(IBlockAccess world, BlockPos pos, EnumFacing side) {
final IBlockState original = world.getBlockState(pos);
final IBlockState connected = world.getBlockState(pos.offset(side));
return canConnect(original, connected);
}
private boolean canConnect(IBlockState original, IBlockState connected) {
return connected.getBlock() == original.getBlock() && original.getPropertyKeys().contains(prop) && connected.getValue(prop) == original.getValue(prop);
}
@Nonnull
@Override
@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer() {
return BlockRenderLayer.CUTOUT;
}
@Override
public boolean isFullCube(IBlockState state) {
return false;
}
@Override
public boolean isOpaqueCube(IBlockState state) {
return false;
}
// only one type, but we are forced to use an enum to extend BlockEnumSmeltery (which has all the smeltery multiblock logic)
public enum GlassType implements IStringSerializable, EnumBlock.IEnumMeta {
GLASS;
public final int meta;
GlassType() {
meta = ordinal();
}
@Override
public String getName() {
return this.toString().toLowerCase(Locale.US);
}
@Override
public int getMeta() {
return meta;
}
}
}