package slimeknights.tconstruct.library.traits;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import javax.annotation.Nullable;
import slimeknights.tconstruct.library.entity.EntityProjectileBase;
/** Traits that probive extra interactions for projectiles */
public interface IProjectileTrait extends ITrait {
void onLaunch(EntityProjectileBase projectileBase, World world, @Nullable EntityLivingBase shooter);
/**
* Called each tick in the entity.
*/
void onProjectileUpdate(EntityProjectileBase projectile, World world, ItemStack toolStack);
void onMovement(EntityProjectileBase projectile, World world, double slowdown);
}