package slimeknights.tconstruct.smeltery.block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumBlockRenderType; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import javax.annotation.Nonnull; import slimeknights.tconstruct.common.block.BlockInventoryTinkers; import slimeknights.tconstruct.smeltery.tileentity.TileMultiblock; public abstract class BlockMultiblockController extends BlockInventoryTinkers { public static PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL); public static PropertyBool ACTIVE = PropertyBool.create("active"); protected BlockMultiblockController(Material material) { super(material); this.setDefaultState(this.blockState.getBaseState().withProperty(ACTIVE, false)); } @Nonnull @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, FACING, ACTIVE); } @Nonnull @Override public IBlockState getActualState(@Nonnull IBlockState state, IBlockAccess worldIn, BlockPos pos) { // active or inactive? if(getTile(worldIn, pos) != null) { return state.withProperty(ACTIVE, isActive(worldIn, pos)); } return state; } protected TileMultiblock<?> getTile(IBlockAccess world, BlockPos pos) { TileEntity te = world.getTileEntity(pos); if(te instanceof TileMultiblock) { return ((TileMultiblock<?>) te); } return null; } public boolean isActive(IBlockAccess world, BlockPos pos) { TileMultiblock<?> te = getTile(world, pos); return te != null && te.isActive(); } @Override protected boolean openGui(EntityPlayer player, World world, BlockPos pos) { if(!isActive(world, pos)) { return false; } return super.openGui(player, world, pos); } @Override public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, ItemStack stack) { // set rotation return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite()); } @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { // check structure TileMultiblock<?> te = getTile(worldIn, pos); if(te != null) { te.checkMultiblockStructure(); } } @Nonnull @Override public IBlockState getStateFromMeta(int meta) { EnumFacing enumfacing = EnumFacing.getFront(meta); if(enumfacing.getAxis() == EnumFacing.Axis.Y) { enumfacing = EnumFacing.NORTH; } return this.getDefaultState().withProperty(FACING, enumfacing); } @Override public int getMetaFromState(IBlockState state) { return state.getValue(FACING).getIndex(); } @Override public int damageDropped(IBlockState state) { return 0; } @Nonnull @Override public EnumBlockRenderType getRenderType(IBlockState state) { return EnumBlockRenderType.MODEL; } protected void spawnFireParticles(World world, EnumFacing enumfacing, double d0, double d1, double d2, double d3, double d4) { switch(enumfacing) { case WEST: world.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 - d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D); world.spawnParticle(EnumParticleTypes.FLAME, d0 - d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D); break; case EAST: world.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D); world.spawnParticle(EnumParticleTypes.FLAME, d0 + d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D); break; case NORTH: world.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4, d1, d2 - d3, 0.0D, 0.0D, 0.0D); world.spawnParticle(EnumParticleTypes.FLAME, d0 + d4, d1, d2 - d3, 0.0D, 0.0D, 0.0D); break; case SOUTH: world.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4, d1, d2 + d3, 0.0D, 0.0D, 0.0D); world.spawnParticle(EnumParticleTypes.FLAME, d0 + d4, d1, d2 + d3, 0.0D, 0.0D, 0.0D); } } @Override public boolean rotateBlock(World world, BlockPos pos, EnumFacing axis) { // don't rotate, we like our tile entity data and we don't want to create an invalid structure by rotating the controller return false; } }