package slimeknights.tconstruct.library.fluid;
import net.minecraft.item.EnumRarity;
import net.minecraft.util.ResourceLocation;
import slimeknights.tconstruct.library.Util;
public class FluidMolten extends FluidColored {
public static ResourceLocation ICON_MetalStill = Util.getResource("blocks/fluids/molten_metal");
public static ResourceLocation ICON_MetalFlowing = Util.getResource("blocks/fluids/molten_metal_flow");
public FluidMolten(String fluidName, int color) {
this(fluidName, color, ICON_MetalStill, ICON_MetalFlowing);
}
public FluidMolten(String fluidName, int color, ResourceLocation still, ResourceLocation flow) {
super(fluidName, color, still, flow);
this.setDensity(2000); // thicker than a bowl of oatmeal
this.setViscosity(10000); // sloooow moving
this.setTemperature(1000); // not exactly lava, but still hot. Should depend on the material
this.setLuminosity(10); // glowy by default!
// rare by default
setRarity(EnumRarity.UNCOMMON);
}
}