package slimeknights.tconstruct.library.client; import net.minecraft.util.ResourceLocation; import slimeknights.mantle.client.gui.GuiElement; import slimeknights.tconstruct.library.Util; public interface Icons { ResourceLocation ICON = Util.getResource("textures/gui/icons.png"); GuiElement ICON_Anvil = new GuiElement(18 * 3, 0, 18, 18, 256, 256); GuiElement ICON_Pattern = new GuiElement(18 * 0, 18 * 12, 18, 18); GuiElement ICON_Shard = new GuiElement(18 * 1, 18 * 12, 18, 18); GuiElement ICON_Block = new GuiElement(18 * 2, 18 * 12, 18, 18); GuiElement ICON_Pickaxe = new GuiElement(18 * 0, 18 * 13, 18, 18); GuiElement ICON_Dust = new GuiElement(18 * 1, 18 * 13, 18, 18); GuiElement ICON_Lapis = new GuiElement(18 * 2, 18 * 13, 18, 18); GuiElement ICON_Ingot = new GuiElement(18 * 3, 18 * 13, 18, 18); GuiElement ICON_Gem = new GuiElement(18 * 4, 18 * 13, 18, 18); GuiElement ICON_Quartz = new GuiElement(18 * 5, 18 * 13, 18, 18); GuiElement ICON_Button = new GuiElement(180, 216, 18, 18); GuiElement ICON_ButtonHover = new GuiElement(180 + 18 * 2, 216, 18, 18); GuiElement ICON_ButtonPressed = new GuiElement(180 - 18 * 2, 216, 18, 18); GuiElement ICON_PIGGYBACK_1 = new GuiElement(18 * 13, 18 * 0, 18, 18); GuiElement ICON_PIGGYBACK_2 = new GuiElement(18 * 13, 18 * 1, 18, 18); GuiElement ICON_PIGGYBACK_3 = new GuiElement(18 * 13, 18 * 2, 18, 18); }