package speedytools.common.utilities; /* List of Block IDs, currently used for Block rotations and flipping * * WorldEdit, a Minecraft world manipulation toolkit * Copyright (C) sk89q <http://www.sk89q.com> * Copyright (C) WorldEdit team and contributors * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** * List of block IDs. * * @author sk89q */ public final class BlockID { public static final int AIR = 0; public static final int STONE = 1; public static final int GRASS = 2; public static final int DIRT = 3; public static final int COBBLESTONE = 4; public static final int WOOD = 5; // PLANKS public static final int SAPLING = 6; public static final int BEDROCK = 7; public static final int WATER = 8; // FLOWING_WATER public static final int STATIONARY_WATER = 9; // WATER public static final int LAVA = 10; // FLOWING_LAVA public static final int STATIONARY_LAVA = 11; // LAVA public static final int SAND = 12; public static final int GRAVEL = 13; public static final int GOLD_ORE = 14; public static final int IRON_ORE = 15; public static final int COAL_ORE = 16; public static final int LOG = 17; public static final int LEAVES = 18; public static final int SPONGE = 19; public static final int GLASS = 20; public static final int LAPIS_LAZULI_ORE = 21; // LAPIS_ORE public static final int LAPIS_LAZULI_BLOCK = 22; // LAPIS_BLOCK public static final int DISPENSER = 23; public static final int SANDSTONE = 24; public static final int NOTE_BLOCK = 25; // NOTEBLOCK public static final int BED = 26; public static final int POWERED_RAIL = 27; // GOLDEN_RAIL public static final int DETECTOR_RAIL = 28; public static final int PISTON_STICKY_BASE = 29; // STICKY_PISTON public static final int WEB = 30; public static final int LONG_GRASS = 31; // TALLGRASS public static final int DEAD_BUSH = 32; // DEADBUSH public static final int PISTON_BASE = 33; // PISTON public static final int PISTON_EXTENSION = 34; // PISTON_HEAD public static final int CLOTH = 35; // WOOL public static final int PISTON_MOVING_PIECE = 36; // PISTON_EXTENSION public static final int YELLOW_FLOWER = 37; public static final int RED_FLOWER = 38; public static final int BROWN_MUSHROOM = 39; public static final int RED_MUSHROOM = 40; public static final int GOLD_BLOCK = 41; public static final int IRON_BLOCK = 42; public static final int DOUBLE_STEP = 43; // DOUBLE_STONE_SLAB public static final int STEP = 44; // STONE_SLAB public static final int BRICK = 45; // BRICK_BLOCK public static final int TNT = 46; public static final int BOOKCASE = 47; // BOOKSHELF public static final int MOSSY_COBBLESTONE = 48; public static final int OBSIDIAN = 49; public static final int TORCH = 50; public static final int FIRE = 51; public static final int MOB_SPAWNER = 52; @Deprecated public static final int WOODEN_STAIRS = 53; public static final int OAK_WOOD_STAIRS = 53; // OAK_STAIRS public static final int CHEST = 54; public static final int REDSTONE_WIRE = 55; public static final int DIAMOND_ORE = 56; public static final int DIAMOND_BLOCK = 57; public static final int WORKBENCH = 58; // CRAFTING_TABLE public static final int CROPS = 59; // WHEAT public static final int SOIL = 60; // FARMLAND public static final int FURNACE = 61; public static final int BURNING_FURNACE = 62; // LIT_FURNACE public static final int SIGN_POST = 63; // STANDING_SIGN public static final int WOODEN_DOOR = 64; // WOODEN_DOOR public static final int LADDER = 65; public static final int MINECART_TRACKS = 66; // RAIL public static final int COBBLESTONE_STAIRS = 67; // STONE_STAIRS public static final int WALL_SIGN = 68; public static final int LEVER = 69; public static final int STONE_PRESSURE_PLATE = 70; public static final int IRON_DOOR = 71; public static final int WOODEN_PRESSURE_PLATE = 72; public static final int REDSTONE_ORE = 73; // LIT_REDSTONE_ORE public static final int GLOWING_REDSTONE_ORE = 74; // UNLIT_REDSTONE_ORE public static final int REDSTONE_TORCH_OFF = 75; // UNLIT_REDSTONE_TORCH public static final int REDSTONE_TORCH_ON = 76; // LIT_REDSTONE_TORCH public static final int STONE_BUTTON = 77; public static final int SNOW = 78; // SNOW_LAYER public static final int ICE = 79; public static final int SNOW_BLOCK = 80; // SNOW public static final int CACTUS = 81; public static final int CLAY = 82; public static final int REED = 83; // REEDS public static final int JUKEBOX = 84; public static final int FENCE = 85; public static final int PUMPKIN = 86; @Deprecated public static final int NETHERSTONE = 87; public static final int NETHERRACK = 87; public static final int SLOW_SAND = 88; // SOUL_SAND public static final int LIGHTSTONE = 89; // GLOWSTONE public static final int PORTAL = 90; public static final int JACKOLANTERN = 91; // LIT_PUMPKIN public static final int CAKE_BLOCK = 92; // CAKE public static final int REDSTONE_REPEATER_OFF = 93; // UNPOWERED_REPEATER public static final int REDSTONE_REPEATER_ON = 94; // POWERED_REPEATER @Deprecated public static final int LOCKED_CHEST = 95; public static final int STAINED_GLASS = 95; public static final int TRAP_DOOR = 96; // TRAPDOOR public static final int SILVERFISH_BLOCK = 97; // MONSTER_EGG public static final int STONE_BRICK = 98; // STONEBRICK public static final int BROWN_MUSHROOM_CAP = 99; // BROWN_MUSHROOM_BLOCK public static final int RED_MUSHROOM_CAP = 100; // RED_MUSHROOM_BLOCK public static final int IRON_BARS = 101; public static final int GLASS_PANE = 102; public static final int MELON_BLOCK = 103; public static final int PUMPKIN_STEM = 104; public static final int MELON_STEM = 105; public static final int VINE = 106; public static final int FENCE_GATE = 107; public static final int BRICK_STAIRS = 108; public static final int STONE_BRICK_STAIRS = 109; public static final int MYCELIUM = 110; public static final int LILY_PAD = 111; // WATERLILY public static final int NETHER_BRICK = 112; public static final int NETHER_BRICK_FENCE = 113; public static final int NETHER_BRICK_STAIRS = 114; public static final int NETHER_WART = 115; public static final int ENCHANTMENT_TABLE = 116; // ENCHANTING_TABLE public static final int BREWING_STAND = 117; public static final int CAULDRON = 118; public static final int END_PORTAL = 119; public static final int END_PORTAL_FRAME = 120; public static final int END_STONE = 121; public static final int DRAGON_EGG = 122; public static final int REDSTONE_LAMP_OFF = 123; // REDSTONE_LAMP public static final int REDSTONE_LAMP_ON = 124; // LIT_REDSTONE_LAMP public static final int DOUBLE_WOODEN_STEP = 125; // DOUBLE_WOODEN_SLAB public static final int WOODEN_STEP = 126; // WOODEN_SLAB public static final int COCOA_PLANT = 127; // COCOA public static final int SANDSTONE_STAIRS = 128; public static final int EMERALD_ORE = 129; public static final int ENDER_CHEST = 130; public static final int TRIPWIRE_HOOK = 131; public static final int TRIPWIRE = 132; public static final int EMERALD_BLOCK = 133; public static final int SPRUCE_WOOD_STAIRS = 134; // SPRUCE_STAIRS public static final int BIRCH_WOOD_STAIRS = 135; // BRUCE_STAIRS public static final int JUNGLE_WOOD_STAIRS = 136; // JUNGLE_STAIRS public static final int COMMAND_BLOCK = 137; public static final int BEACON = 138; public static final int COBBLESTONE_WALL = 139; public static final int FLOWER_POT = 140; public static final int CARROTS = 141; public static final int POTATOES = 142; public static final int WOODEN_BUTTON = 143; public static final int HEAD = 144; // SKULL public static final int ANVIL = 145; public static final int TRAPPED_CHEST = 146; public static final int PRESSURE_PLATE_LIGHT = 147; // LIGHT_WEIGHTED_PRESSURE_PLATE public static final int PRESSURE_PLATE_HEAVY = 148; // HEAVY_WEIGHTED_PRESSURE_PLATE public static final int COMPARATOR_OFF = 149; // UNPOWERED_COMPARATOR public static final int COMPARATOR_ON = 150; // COMPARATOR public static final int DAYLIGHT_SENSOR = 151; // DAYLIGHT_DETECTOR public static final int REDSTONE_BLOCK = 152; public static final int QUARTZ_ORE = 153; public static final int HOPPER = 154; public static final int QUARTZ_BLOCK = 155; public static final int QUARTZ_STAIRS = 156; public static final int ACTIVATOR_RAIL = 157; public static final int DROPPER = 158; public static final int STAINED_CLAY = 159; // STAINED_HARDENED_CLAY public static final int STAINED_GLASS_PANE = 160; public static final int LEAVES2 = 161; public static final int LOG2 = 162; public static final int ACACIA_STAIRS = 163; public static final int DARK_OAK_STAIRS = 164; public static final int HAY_BLOCK = 170; public static final int CARPET = 171; public static final int HARDENED_CLAY = 172; public static final int COAL_BLOCK = 173; public static final int PACKED_ICE = 174; public static final int DOUBLE_PLANT = 175; private BlockID() { } }