package speedytools.common.utilities;
/* List of Block IDs, currently used for Block rotations and flipping
*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* List of block IDs.
*
* @author sk89q
*/
public final class BlockID {
public static final int AIR = 0;
public static final int STONE = 1;
public static final int GRASS = 2;
public static final int DIRT = 3;
public static final int COBBLESTONE = 4;
public static final int WOOD = 5; // PLANKS
public static final int SAPLING = 6;
public static final int BEDROCK = 7;
public static final int WATER = 8; // FLOWING_WATER
public static final int STATIONARY_WATER = 9; // WATER
public static final int LAVA = 10; // FLOWING_LAVA
public static final int STATIONARY_LAVA = 11; // LAVA
public static final int SAND = 12;
public static final int GRAVEL = 13;
public static final int GOLD_ORE = 14;
public static final int IRON_ORE = 15;
public static final int COAL_ORE = 16;
public static final int LOG = 17;
public static final int LEAVES = 18;
public static final int SPONGE = 19;
public static final int GLASS = 20;
public static final int LAPIS_LAZULI_ORE = 21; // LAPIS_ORE
public static final int LAPIS_LAZULI_BLOCK = 22; // LAPIS_BLOCK
public static final int DISPENSER = 23;
public static final int SANDSTONE = 24;
public static final int NOTE_BLOCK = 25; // NOTEBLOCK
public static final int BED = 26;
public static final int POWERED_RAIL = 27; // GOLDEN_RAIL
public static final int DETECTOR_RAIL = 28;
public static final int PISTON_STICKY_BASE = 29; // STICKY_PISTON
public static final int WEB = 30;
public static final int LONG_GRASS = 31; // TALLGRASS
public static final int DEAD_BUSH = 32; // DEADBUSH
public static final int PISTON_BASE = 33; // PISTON
public static final int PISTON_EXTENSION = 34; // PISTON_HEAD
public static final int CLOTH = 35; // WOOL
public static final int PISTON_MOVING_PIECE = 36; // PISTON_EXTENSION
public static final int YELLOW_FLOWER = 37;
public static final int RED_FLOWER = 38;
public static final int BROWN_MUSHROOM = 39;
public static final int RED_MUSHROOM = 40;
public static final int GOLD_BLOCK = 41;
public static final int IRON_BLOCK = 42;
public static final int DOUBLE_STEP = 43; // DOUBLE_STONE_SLAB
public static final int STEP = 44; // STONE_SLAB
public static final int BRICK = 45; // BRICK_BLOCK
public static final int TNT = 46;
public static final int BOOKCASE = 47; // BOOKSHELF
public static final int MOSSY_COBBLESTONE = 48;
public static final int OBSIDIAN = 49;
public static final int TORCH = 50;
public static final int FIRE = 51;
public static final int MOB_SPAWNER = 52;
@Deprecated
public static final int WOODEN_STAIRS = 53;
public static final int OAK_WOOD_STAIRS = 53; // OAK_STAIRS
public static final int CHEST = 54;
public static final int REDSTONE_WIRE = 55;
public static final int DIAMOND_ORE = 56;
public static final int DIAMOND_BLOCK = 57;
public static final int WORKBENCH = 58; // CRAFTING_TABLE
public static final int CROPS = 59; // WHEAT
public static final int SOIL = 60; // FARMLAND
public static final int FURNACE = 61;
public static final int BURNING_FURNACE = 62; // LIT_FURNACE
public static final int SIGN_POST = 63; // STANDING_SIGN
public static final int WOODEN_DOOR = 64; // WOODEN_DOOR
public static final int LADDER = 65;
public static final int MINECART_TRACKS = 66; // RAIL
public static final int COBBLESTONE_STAIRS = 67; // STONE_STAIRS
public static final int WALL_SIGN = 68;
public static final int LEVER = 69;
public static final int STONE_PRESSURE_PLATE = 70;
public static final int IRON_DOOR = 71;
public static final int WOODEN_PRESSURE_PLATE = 72;
public static final int REDSTONE_ORE = 73; // LIT_REDSTONE_ORE
public static final int GLOWING_REDSTONE_ORE = 74; // UNLIT_REDSTONE_ORE
public static final int REDSTONE_TORCH_OFF = 75; // UNLIT_REDSTONE_TORCH
public static final int REDSTONE_TORCH_ON = 76; // LIT_REDSTONE_TORCH
public static final int STONE_BUTTON = 77;
public static final int SNOW = 78; // SNOW_LAYER
public static final int ICE = 79;
public static final int SNOW_BLOCK = 80; // SNOW
public static final int CACTUS = 81;
public static final int CLAY = 82;
public static final int REED = 83; // REEDS
public static final int JUKEBOX = 84;
public static final int FENCE = 85;
public static final int PUMPKIN = 86;
@Deprecated
public static final int NETHERSTONE = 87;
public static final int NETHERRACK = 87;
public static final int SLOW_SAND = 88; // SOUL_SAND
public static final int LIGHTSTONE = 89; // GLOWSTONE
public static final int PORTAL = 90;
public static final int JACKOLANTERN = 91; // LIT_PUMPKIN
public static final int CAKE_BLOCK = 92; // CAKE
public static final int REDSTONE_REPEATER_OFF = 93; // UNPOWERED_REPEATER
public static final int REDSTONE_REPEATER_ON = 94; // POWERED_REPEATER
@Deprecated
public static final int LOCKED_CHEST = 95;
public static final int STAINED_GLASS = 95;
public static final int TRAP_DOOR = 96; // TRAPDOOR
public static final int SILVERFISH_BLOCK = 97; // MONSTER_EGG
public static final int STONE_BRICK = 98; // STONEBRICK
public static final int BROWN_MUSHROOM_CAP = 99; // BROWN_MUSHROOM_BLOCK
public static final int RED_MUSHROOM_CAP = 100; // RED_MUSHROOM_BLOCK
public static final int IRON_BARS = 101;
public static final int GLASS_PANE = 102;
public static final int MELON_BLOCK = 103;
public static final int PUMPKIN_STEM = 104;
public static final int MELON_STEM = 105;
public static final int VINE = 106;
public static final int FENCE_GATE = 107;
public static final int BRICK_STAIRS = 108;
public static final int STONE_BRICK_STAIRS = 109;
public static final int MYCELIUM = 110;
public static final int LILY_PAD = 111; // WATERLILY
public static final int NETHER_BRICK = 112;
public static final int NETHER_BRICK_FENCE = 113;
public static final int NETHER_BRICK_STAIRS = 114;
public static final int NETHER_WART = 115;
public static final int ENCHANTMENT_TABLE = 116; // ENCHANTING_TABLE
public static final int BREWING_STAND = 117;
public static final int CAULDRON = 118;
public static final int END_PORTAL = 119;
public static final int END_PORTAL_FRAME = 120;
public static final int END_STONE = 121;
public static final int DRAGON_EGG = 122;
public static final int REDSTONE_LAMP_OFF = 123; // REDSTONE_LAMP
public static final int REDSTONE_LAMP_ON = 124; // LIT_REDSTONE_LAMP
public static final int DOUBLE_WOODEN_STEP = 125; // DOUBLE_WOODEN_SLAB
public static final int WOODEN_STEP = 126; // WOODEN_SLAB
public static final int COCOA_PLANT = 127; // COCOA
public static final int SANDSTONE_STAIRS = 128;
public static final int EMERALD_ORE = 129;
public static final int ENDER_CHEST = 130;
public static final int TRIPWIRE_HOOK = 131;
public static final int TRIPWIRE = 132;
public static final int EMERALD_BLOCK = 133;
public static final int SPRUCE_WOOD_STAIRS = 134; // SPRUCE_STAIRS
public static final int BIRCH_WOOD_STAIRS = 135; // BRUCE_STAIRS
public static final int JUNGLE_WOOD_STAIRS = 136; // JUNGLE_STAIRS
public static final int COMMAND_BLOCK = 137;
public static final int BEACON = 138;
public static final int COBBLESTONE_WALL = 139;
public static final int FLOWER_POT = 140;
public static final int CARROTS = 141;
public static final int POTATOES = 142;
public static final int WOODEN_BUTTON = 143;
public static final int HEAD = 144; // SKULL
public static final int ANVIL = 145;
public static final int TRAPPED_CHEST = 146;
public static final int PRESSURE_PLATE_LIGHT = 147; // LIGHT_WEIGHTED_PRESSURE_PLATE
public static final int PRESSURE_PLATE_HEAVY = 148; // HEAVY_WEIGHTED_PRESSURE_PLATE
public static final int COMPARATOR_OFF = 149; // UNPOWERED_COMPARATOR
public static final int COMPARATOR_ON = 150; // COMPARATOR
public static final int DAYLIGHT_SENSOR = 151; // DAYLIGHT_DETECTOR
public static final int REDSTONE_BLOCK = 152;
public static final int QUARTZ_ORE = 153;
public static final int HOPPER = 154;
public static final int QUARTZ_BLOCK = 155;
public static final int QUARTZ_STAIRS = 156;
public static final int ACTIVATOR_RAIL = 157;
public static final int DROPPER = 158;
public static final int STAINED_CLAY = 159; // STAINED_HARDENED_CLAY
public static final int STAINED_GLASS_PANE = 160;
public static final int LEAVES2 = 161;
public static final int LOG2 = 162;
public static final int ACACIA_STAIRS = 163;
public static final int DARK_OAK_STAIRS = 164;
public static final int HAY_BLOCK = 170;
public static final int CARPET = 171;
public static final int HARDENED_CLAY = 172;
public static final int COAL_BLOCK = 173;
public static final int PACKED_ICE = 174;
public static final int DOUBLE_PLANT = 175;
private BlockID() {
}
}