package speedytools.clientside.tools;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import speedytools.clientside.UndoManagerClient;
import speedytools.clientside.network.PacketSenderClient;
import speedytools.clientside.rendering.SpeedyToolRenderers;
import speedytools.clientside.selections.BlockMultiSelector;
import speedytools.clientside.sound.SoundController;
import speedytools.clientside.sound.SoundEffectNames;
import speedytools.clientside.sound.SoundEffectSimple;
import speedytools.common.blocks.BlockWithMetadata;
import speedytools.common.items.ItemSpeedyTool;
import speedytools.common.selections.FillMatcher;
import speedytools.common.utilities.Pair;
import speedytools.common.utilities.UsefulConstants;
import java.util.ArrayList;
import java.util.List;
/**
* User: The Grey Ghost
* Date: 14/04/14
*/
public class SpeedyToolOrb extends SpeedyToolSimple
{
public SpeedyToolOrb(ItemSpeedyTool i_parentItem, SpeedyToolRenderers i_renderers, SoundController i_speedyToolSounds,
UndoManagerClient i_undoManagerClient, PacketSenderClient i_packetSenderClient)
{
super(i_parentItem, i_renderers, i_speedyToolSounds, i_undoManagerClient, i_packetSenderClient);
}
/**
* Selects the Blocks that will be affected by the tool when the player presses right-click
* @param target the position of the cursor
* @param player the player
* @param maxSelectionSize the maximum number of blocks in the selection
* @param partialTick partial tick time.
* @return returns the list of blocks in the selection (may be zero length)
*/
@Override
protected Pair<List<BlockPos>, EnumFacing> selectBlocks(MovingObjectPosition target, EntityPlayer player, int maxSelectionSize, float partialTick)
{
return selectFillBlocks(target, player, maxSelectionSize, partialTick);
}
@Override
protected void playPlacementSound(Vec3 playerPosition)
{
SoundEffectSimple soundEffectSimple = new SoundEffectSimple(SoundEffectNames.ORB_PLACE, soundController);
soundEffectSimple.startPlaying();
}
@Override
protected void playUndoSound(Vec3 playerPosition)
{
SoundEffectSimple soundEffectSimple = new SoundEffectSimple(SoundEffectNames.ORB_UNPLACE, soundController);
soundEffectSimple.startPlaying();
}
@Override
protected BlockMultiSelector.BlockSelectionBehaviour getBlockSelectionBehaviour() {return BlockMultiSelector.BlockSelectionBehaviour.ORB_STYLE;}
/**
* Selects the "blob" of blocks that will be affected by the tool when the player presses right-click
* Starting from the block identified by mouseTarget, the selection will flood fill all matching blocks.
* @param blockUnderCursorMOP the block to start the flood fill from
* @param player
* @param maxSelectionSize the maximum number of blocks in the selection
* @param partialTick
* @return returns the list of blocks in the selection (may be zero length)
*/
protected Pair<List<BlockPos>, EnumFacing> selectFillBlocks(MovingObjectPosition blockUnderCursorMOP,
EntityPlayer player, int maxSelectionSize, float partialTick)
{
// MovingObjectPosition startBlock = BlockMultiSelector.selectStartingBlock(blockUnderCursorMOP, BlockMultiSelector.BlockTypeToSelect.SOLID_OK, player, partialTick);
if (blockUnderCursorMOP == null || blockUnderCursorMOP.typeOfHit != MovingObjectPosition.MovingObjectType.BLOCK) {
return new Pair<List<BlockPos>, EnumFacing>(new ArrayList<BlockPos>(), EnumFacing.UP);
}
BlockPos blockUnderCursor = blockUnderCursorMOP.getBlockPos();
boolean diagonalOK = controlKeyIsDown;
World world = player.worldObj;
IBlockState iBlockState = world.getBlockState(blockUnderCursor);
if (iBlockState.getBlock() == Blocks.air) {
return new Pair<List<BlockPos>, EnumFacing>(new ArrayList<BlockPos>(), EnumFacing.UP);
}
BlockWithMetadata blockWithMetadata = new BlockWithMetadata(iBlockState);
FillMatcher fillMatcher = new FillMatcher.OnlySpecifiedBlock(blockWithMetadata);
List<BlockPos> selection = BlockMultiSelector.selectFillUnbounded(blockUnderCursor, player.worldObj, maxSelectionSize, diagonalOK, fillMatcher);
return new Pair<List<BlockPos>, EnumFacing> (selection, blockUnderCursorMOP.sideHit);
}
}