package speedytools.clientside;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraftforge.event.world.WorldEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
/**
Contains the custom Forge Event Handlers relevant to the Client
*/
public class ClientEventHandler
{
@SubscribeEvent
public void worldLoad(WorldEvent.Load event)
{
if (!(event.world instanceof WorldClient)) return;
ClientSide.activeTool.resetAllTools();
}
}