package speedytools.clientside; import net.minecraft.client.multiplayer.WorldClient; import net.minecraftforge.event.world.WorldEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; /** Contains the custom Forge Event Handlers relevant to the Client */ public class ClientEventHandler { @SubscribeEvent public void worldLoad(WorldEvent.Load event) { if (!(event.world instanceof WorldClient)) return; ClientSide.activeTool.resetAllTools(); } }