/*
* Aphelion
* Copyright (c) 2015 Joris van der Wel
*
* This file is part of Aphelion
*
* Aphelion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Aphelion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Aphelion. If not, see <http://www.gnu.org/licenses/>.
*
* In addition, the following supplemental terms apply, based on section 7 of
* the GNU Affero General Public License (version 3):
* a) Preservation of all legal notices and author attributions
* b) Prohibition of misrepresentation of the origin of this material, and
* modified versions are required to be marked in reasonable ways as
* different from the original version (for example by appending a copyright notice).
*
* Linking this library statically or dynamically with other modules is making a
* combined work based on this library. Thus, the terms and conditions of the
* GNU Affero General Public License cover the whole combination.
*
* As a special exception, the copyright holders of this library give you
* permission to link this library with independent modules to produce an
* executable, regardless of the license terms of these independent modules,
* and to copy and distribute the resulting executable under terms of your
* choice, provided that you also meet, for each linked independent module,
* the terms and conditions of the license of that module. An independent
* module is a module which is not derived from or based on this library.
*/
package aphelion.shared.gameconfig;
import org.junit.Before;
import org.junit.Test;
import java.util.List;
import static org.junit.Assert.*;
public class ListTest
{
private ConfigSelection selection;
@Before
public void before()
{
GameConfig config = new GameConfig();
String doc = "";
doc += "- abc: 5\n";
doc += " def: [5,10,-3]\n";
doc += " ghj: [~REPEAT, 4, 5]\n";
doc += " klm: [~REPEAT_ALL, 4, 5, 6]\n";
doc += " nop: [~LINEAR, 100, 200, 210]\n";
doc += " qrs: [~LINEAR, 5, 3]\n";
List<Object> yamlDoc = GameConfig.loadYaml(doc);
config.addFromYaml(yamlDoc, "example.yaml");
config.applyChanges();
selection = config.newSelection();
}
@Test
public void testSingle()
{
GCIntegerList list = selection.getIntegerList("abc");
assertEquals(5, list.get(0));
}
@Test
public void testMultiple()
{
GCIntegerList list = selection.getIntegerList("def");
assertEquals( 5, list.get(0));
assertEquals(10, list.get(1));
assertEquals(-3, list.get(2));
}
@Test
public void testDefaultFunction()
{
// REPEAT
GCIntegerList list = selection.getIntegerList("abc");
assertEquals(5, list.get(0));
assertEquals(5, list.get(1));
assertEquals(5, list.get(2));
}
@Test
public void testRepeat()
{
GCIntegerList list = selection.getIntegerList("ghj");
assertEquals(4, list.get(0));
assertEquals(5, list.get(1));
assertEquals(5, list.get(2));
assertEquals(5, list.get(3));
}
@Test
public void testRepeatAll()
{
GCIntegerList list = selection.getIntegerList("klm");
assertEquals(4, list.get(0));
assertEquals(5, list.get(1));
assertEquals(6, list.get(2));
assertEquals(4, list.get(3));
assertEquals(5, list.get(4));
assertEquals(6, list.get(5));
assertEquals(4, list.get(6));
assertEquals(5, list.get(7));
assertEquals(6, list.get(8));
}
@Test
public void testLinear()
{
GCIntegerList list = selection.getIntegerList("nop");
// [100, 200, 210]
assertEquals(100, list.get(0));
assertEquals(200, list.get(1));
assertEquals(210, list.get(2));
assertEquals(220, list.get(3));
assertEquals(230, list.get(4));
assertEquals(240, list.get(5));
list = selection.getIntegerList("qrs");
assertEquals( 5, list.get(0));
assertEquals( 3, list.get(1));
assertEquals( 1, list.get(2));
assertEquals(-1, list.get(3));
assertEquals(-3, list.get(4));
assertEquals(-5, list.get(5));
}
// todo test random and shuffle
}