/*
* Aphelion
* Copyright (c) 2013 Joris van der Wel
*
* This file is part of Aphelion
*
* Aphelion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Aphelion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Aphelion. If not, see <http://www.gnu.org/licenses/>.
*
* In addition, the following supplemental terms apply, based on section 7 of
* the GNU Affero General Public License (version 3):
* a) Preservation of all legal notices and author attributions
* b) Prohibition of misrepresentation of the origin of this material, and
* modified versions are required to be marked in reasonable ways as
* different from the original version (for example by appending a copyright notice).
*
* Linking this library statically or dynamically with other modules is making a
* combined work based on this library. Thus, the terms and conditions of the
* GNU Affero General Public License cover the whole combination.
*
* As a special exception, the copyright holders of this library give you
* permission to link this library with independent modules to produce an
* executable, regardless of the license terms of these independent modules,
* and to copy and distribute the resulting executable under terms of your
* choice, provided that you also meet, for each linked independent module,
* the terms and conditions of the license of that module. An independent
* module is a module which is not derived from or based on this library.
*/
package aphelion.shared.swissarmyknife;
import aphelion.shared.physics.valueobjects.PhysicsPoint;
/**
*
* @author JabJabJab
* @author JoWie
*
*/
public class Point
{
public float x = 0;
public float y = 0;
public Point()
{
this.x = 0;
this.y = 0;
}
public Point(float x2, float y2)
{
this.x = x2;
this.y = y2;
}
public Point(Point other)
{
this.x = other.x;
this.y = other.y;
}
@Override
public boolean equals(Object obj)
{
if (obj != null && obj instanceof Point)
{
return this.x == ((Point) obj).x
&& this.y == ((Point) obj).y;
}
return false;
}
@Override
public int hashCode()
{
int hash = 3;
hash = 13 * hash + Float.floatToIntBits(this.x);
hash = 13 * hash + Float.floatToIntBits(this.y);
return hash;
}
public void set(Point other)
{
this.x = other.getX();
this.y = other.getY();
}
public void set(PhysicsPoint other)
{
this.x = other.x;
this.y = other.y;
}
public void set(float x, float y)
{
this.x = x;
this.y = y;
}
public float getX()
{
return this.x;
}
public float getY()
{
return this.y;
}
public void add(Point other)
{
this.x += other.getX();
this.y += other.getY();
}
public void add(float number)
{
this.x += number;
this.y += number;
}
public void sub(Point other)
{
this.x -= other.getX();
this.y -= other.getY();
}
public void sub(float number)
{
this.x -= number;
this.y -= number;
}
public float lengthSquared()
{
return (this.x * this.x) + (this.y * this.y);
}
public float length()
{
return (float) Math.hypot(this.x, this.y);
}
public float distanceSquared(Point other)
{
return distanceSquared(other.x, other.y);
}
public float distanceSquared(float otherX, float otherY)
{
otherX -= this.x;
otherY -= this.y;
return (otherX * otherX) + (otherY * otherY);
}
public float distance(Point other)
{
return (float) Math.hypot(other.x - this.x, other.y - this.y);
}
public void divide(float number)
{
this.x /= number;
this.y /= number;
}
public void multiply(float number)
{
this.x *= number;
this.y *= number;
}
public void negate()
{
this.x = -this.x;
this.y = -this.y;
}
public void floor()
{
this.x = SwissArmyKnife.floor(this.x);
this.y = SwissArmyKnife.floor(this.y);
}
public void ceil()
{
this.x = SwissArmyKnife.ceil(this.x);
this.y = SwissArmyKnife.ceil(this.y);
}
public void round()
{
this.x = Math.round(x);
this.y = Math.round(y);
}
@Override
public String toString()
{
return "[" + x + "; " + y + "]";
}
}