/*
* Aphelion
* Copyright (c) 2013 Joris van der Wel
*
* This file is part of Aphelion
*
* Aphelion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Aphelion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Aphelion. If not, see <http://www.gnu.org/licenses/>.
*
* In addition, the following supplemental terms apply, based on section 7 of
* the GNU Affero General Public License (version 3):
* a) Preservation of all legal notices and author attributions
* b) Prohibition of misrepresentation of the origin of this material, and
* modified versions are required to be marked in reasonable ways as
* different from the original version (for example by appending a copyright notice).
*
* Linking this library statically or dynamically with other modules is making a
* combined work based on this library. Thus, the terms and conditions of the
* GNU Affero General Public License cover the whole combination.
*
* As a special exception, the copyright holders of this library give you
* permission to link this library with independent modules to produce an
* executable, regardless of the license terms of these independent modules,
* and to copy and distribute the resulting executable under terms of your
* choice, provided that you also meet, for each linked independent module,
* the terms and conditions of the license of that module. An independent
* module is a module which is not derived from or based on this library.
*/
package aphelion.client.graphics.world;
import aphelion.shared.event.TickEvent;
/**
*
* @author Joris
*/
public class RenderDelayValue implements TickEvent
{
private int updateDelay;
private int set = 0; // 0 = not set; 1 = set, but tick has not seen it yet; 2 = set
private int desired = 0;
private int renderDelay = 0;
private long lastUpdate = 0;
/** @param updateDelay move the render delay by 1 tick every this many ticks. */
public RenderDelayValue(int updateDelay)
{
this.updateDelay = updateDelay;
}
public void setUpdateDelay(int updateDelay)
{
this.updateDelay = updateDelay;
}
@Override
public void tick(long tick)
{
if (set == 1)
{
// make sure the begin value is not changed immediately when a large updateDelay is used.
lastUpdate = tick - 1;
set = 2;
}
if (renderDelay == desired)
{
lastUpdate = tick;
}
else if (updateDelay == 0)
{
lastUpdate = tick;
renderDelay = desired;
}
else
{
if (tick - lastUpdate > updateDelay)
{
lastUpdate = tick;
if (renderDelay < desired)
{
++renderDelay;
}
else
{
--renderDelay;
}
}
}
}
public int get()
{
return renderDelay;
}
public int getDesired()
{
return desired;
}
public void set(int renderDelay)
{
if (renderDelay < 0) { renderDelay = 0; }
this.desired = renderDelay;
if (set == 0)
{
this.renderDelay = renderDelay;
if (renderDelay != 0)
{
set = 1;
}
}
}
public void setImmediate(int renderDelay)
{
if (renderDelay < 0) { renderDelay = 0; }
this.desired = renderDelay;
this.renderDelay = renderDelay;
if (set == 0 && renderDelay != 0)
{
set = 1;
}
}
public boolean hasBeenSet()
{
return set > 0;
}
}