/* * Aphelion * Copyright (c) 2013 Joris van der Wel * * This file is part of Aphelion * * Aphelion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, version 3 of the License. * * Aphelion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with Aphelion. If not, see <http://www.gnu.org/licenses/>. * * In addition, the following supplemental terms apply, based on section 7 of * the GNU Affero General Public License (version 3): * a) Preservation of all legal notices and author attributions * b) Prohibition of misrepresentation of the origin of this material, and * modified versions are required to be marked in reasonable ways as * different from the original version (for example by appending a copyright notice). * * Linking this library statically or dynamically with other modules is making a * combined work based on this library. Thus, the terms and conditions of the * GNU Affero General Public License cover the whole combination. * * As a special exception, the copyright holders of this library give you * permission to link this library with independent modules to produce an * executable, regardless of the license terms of these independent modules, * and to copy and distribute the resulting executable under terms of your * choice, provided that you also meet, for each linked independent module, * the terms and conditions of the license of that module. An independent * module is a module which is not derived from or based on this library. */ package aphelion.client.graphics.world; import aphelion.shared.event.TickEvent; /** * * @author Joris */ public class RenderDelayValue implements TickEvent { private int updateDelay; private int set = 0; // 0 = not set; 1 = set, but tick has not seen it yet; 2 = set private int desired = 0; private int renderDelay = 0; private long lastUpdate = 0; /** @param updateDelay move the render delay by 1 tick every this many ticks. */ public RenderDelayValue(int updateDelay) { this.updateDelay = updateDelay; } public void setUpdateDelay(int updateDelay) { this.updateDelay = updateDelay; } @Override public void tick(long tick) { if (set == 1) { // make sure the begin value is not changed immediately when a large updateDelay is used. lastUpdate = tick - 1; set = 2; } if (renderDelay == desired) { lastUpdate = tick; } else if (updateDelay == 0) { lastUpdate = tick; renderDelay = desired; } else { if (tick - lastUpdate > updateDelay) { lastUpdate = tick; if (renderDelay < desired) { ++renderDelay; } else { --renderDelay; } } } } public int get() { return renderDelay; } public int getDesired() { return desired; } public void set(int renderDelay) { if (renderDelay < 0) { renderDelay = 0; } this.desired = renderDelay; if (set == 0) { this.renderDelay = renderDelay; if (renderDelay != 0) { set = 1; } } } public void setImmediate(int renderDelay) { if (renderDelay < 0) { renderDelay = 0; } this.desired = renderDelay; this.renderDelay = renderDelay; if (set == 0 && renderDelay != 0) { set = 1; } } public boolean hasBeenSet() { return set > 0; } }