/* * Aphelion * Copyright (c) 2013 Joris van der Wel * * This file is part of Aphelion * * Aphelion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, version 3 of the License. * * Aphelion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with Aphelion. If not, see <http://www.gnu.org/licenses/>. * * In addition, the following supplemental terms apply, based on section 7 of * the GNU Affero General Public License (version 3): * a) Preservation of all legal notices and author attributions * b) Prohibition of misrepresentation of the origin of this material, and * modified versions are required to be marked in reasonable ways as * different from the original version (for example by appending a copyright notice). * * Linking this library statically or dynamically with other modules is making a * combined work based on this library. Thus, the terms and conditions of the * GNU Affero General Public License cover the whole combination. * * As a special exception, the copyright holders of this library give you * permission to link this library with independent modules to produce an * executable, regardless of the license terms of these independent modules, * and to copy and distribute the resulting executable under terms of your * choice, provided that you also meet, for each linked independent module, * the terms and conditions of the license of that module. An independent * module is a module which is not derived from or based on this library. */ package aphelion.client.graphics.world; import aphelion.client.graphics.screen.Camera; import aphelion.client.RENDER_LAYER; import aphelion.shared.resource.ResourceDB; import aphelion.shared.swissarmyknife.LinkedListEntry; import aphelion.shared.swissarmyknife.LinkedListHead; import javax.annotation.Nonnull; import javax.annotation.Nullable; /** * Reusable list of animations. * When an animation is done, it is added back to thist list * Useful for things like engine trails. * @param <T> * @author Joris */ public class ReusableAnimationList<T extends MapAnimation> { private final LinkedListHead<T> animations = new LinkedListHead<>(); private final ResourceDB db; private final Animator animator; private final Factory<T> factory; public ReusableAnimationList(@Nonnull ResourceDB db, @Nonnull Animator animator, @Nonnull Factory<T> factory) { this.db = db; this.animator = animator; this.factory = factory; } public T register(@Nonnull RENDER_LAYER layer, @Nullable Camera camera) { for (LinkedListEntry<T> entry = animations.first; entry != null; entry = entry.next) { if (entry.data.isAnimating()) { continue; } // move to the end of the list because we are going to use it entry.remove(); animations.append(entry); entry.data.reset(); animator.addAnimation(layer, entry.data, camera); return entry.data; } T anim = factory.create(db); animations.appendData(anim); animator.addAnimation(layer, anim, camera); return anim; } public static interface Factory<T> { T create(ResourceDB db); } }