/*
* Aphelion
* Copyright (c) 2013 Joris van der Wel
*
* This file is part of Aphelion
*
* Aphelion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Aphelion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Aphelion. If not, see <http://www.gnu.org/licenses/>.
*
* In addition, the following supplemental terms apply, based on section 7 of
* the GNU Affero General Public License (version 3):
* a) Preservation of all legal notices and author attributions
* b) Prohibition of misrepresentation of the origin of this material, and
* modified versions are required to be marked in reasonable ways as
* different from the original version (for example by appending a copyright notice).
*
* Linking this library statically or dynamically with other modules is making a
* combined work based on this library. Thus, the terms and conditions of the
* GNU Affero General Public License cover the whole combination.
*
* As a special exception, the copyright holders of this library give you
* permission to link this library with independent modules to produce an
* executable, regardless of the license terms of these independent modules,
* and to copy and distribute the resulting executable under terms of your
* choice, provided that you also meet, for each linked independent module,
* the terms and conditions of the license of that module. An independent
* module is a module which is not derived from or based on this library.
*/
package aphelion.client.graphics.world;
import aphelion.client.graphics.screen.Camera;
import aphelion.client.RENDER_LAYER;
import aphelion.shared.resource.ResourceDB;
import aphelion.shared.swissarmyknife.LinkedListEntry;
import aphelion.shared.swissarmyknife.LinkedListHead;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/**
* Reusable list of animations.
* When an animation is done, it is added back to thist list
* Useful for things like engine trails.
* @param <T>
* @author Joris
*/
public class ReusableAnimationList<T extends MapAnimation>
{
private final LinkedListHead<T> animations = new LinkedListHead<>();
private final ResourceDB db;
private final Animator animator;
private final Factory<T> factory;
public ReusableAnimationList(@Nonnull ResourceDB db, @Nonnull Animator animator, @Nonnull Factory<T> factory)
{
this.db = db;
this.animator = animator;
this.factory = factory;
}
public T register(@Nonnull RENDER_LAYER layer, @Nullable Camera camera)
{
for (LinkedListEntry<T> entry = animations.first; entry != null; entry = entry.next)
{
if (entry.data.isAnimating())
{
continue;
}
// move to the end of the list because we are going to use it
entry.remove();
animations.append(entry);
entry.data.reset();
animator.addAnimation(layer, entry.data, camera);
return entry.data;
}
T anim = factory.create(db);
animations.appendData(anim);
animator.addAnimation(layer, anim, camera);
return anim;
}
public static interface Factory<T>
{
T create(ResourceDB db);
}
}