/*
* Aphelion
* Copyright (c) 2013 Joris van der Wel
*
* This file is part of Aphelion
*
* Aphelion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Aphelion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Aphelion. If not, see <http://www.gnu.org/licenses/>.
*
* In addition, the following supplemental terms apply, based on section 7 of
* the GNU Affero General Public License (version 3):
* a) Preservation of all legal notices and author attributions
* b) Prohibition of misrepresentation of the origin of this material, and
* modified versions are required to be marked in reasonable ways as
* different from the original version (for example by appending a copyright notice).
*
* Linking this library statically or dynamically with other modules is making a
* combined work based on this library. Thus, the terms and conditions of the
* GNU Affero General Public License cover the whole combination.
*
* As a special exception, the copyright holders of this library give you
* permission to link this library with independent modules to produce an
* executable, regardless of the license terms of these independent modules,
* and to copy and distribute the resulting executable under terms of your
* choice, provided that you also meet, for each linked independent module,
* the terms and conditions of the license of that module. An independent
* module is a module which is not derived from or based on this library.
*/
package aphelion.client;
import aphelion.client.graphics.Graph;
import aphelion.client.graphics.screen.Camera;
import aphelion.client.graphics.world.StarField;
import aphelion.client.net.NetworkedGame;
import aphelion.client.net.SingleGameConnection;
import aphelion.shared.resource.ResourceDB;
import aphelion.shared.event.ClockSource;
import aphelion.shared.event.TickEvent;
import aphelion.shared.event.TickedEventLoop;
import aphelion.shared.swissarmyknife.SwissArmyKnife;
import java.net.MalformedURLException;
import java.net.URI;
import java.net.URL;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.annotation.Nonnull;
import org.lwjgl.opengl.Display;
import org.newdawn.slick.Color;
/**
*
* @author Joris
*/
public class ConnectLoop implements TickEvent
{
private static final Logger log = Logger.getLogger("aphelion.client");
final URI wsUri;
final URL httpUrl;
final ResourceDB resourceDB;
final TickedEventLoop loop;
final String nickname;
SingleGameConnection connection;
NetworkedGame networkedGame;
Camera loadingCamera;
StarField loadingStarfield;
int loadingCameraY = 16777216;
public ConnectLoop(@Nonnull URI wsUri, @Nonnull ResourceDB resourceDB, @Nonnull TickedEventLoop loop, @Nonnull String nickname) throws MalformedURLException
{
this.wsUri = wsUri;
this.resourceDB = resourceDB;
this.loop = loop;
this.nickname = nickname;
this.httpUrl = SwissArmyKnife.websocketURItoHTTP(wsUri);
}
/** Connect to the server and execute the initial data exchange.
* Returns when the connection is successfully established
* @return false if the connection failed and the game should quit (or go back to the menu)
*/
public boolean loop()
{
networkedGame = new NetworkedGame(loop, httpUrl, nickname);
loadingCamera = new Camera(resourceDB);
loadingStarfield = new StarField(SwissArmyKnife.random.nextInt(), resourceDB);
loadingCamera.setScreenPosition(0, 0);
loadingCamera.setPosition(0, loadingCameraY);
connection = new SingleGameConnection(wsUri, loop);
connection.addListener(networkedGame);
connection.connect();
loop.addTickEvent(this);
try
{
while(!loop.isInterruped() && networkedGame.isConnecting())
{
Display.update();
if (Display.isCloseRequested())
{
log.log(Level.WARNING, "Close requested in connect loop");
return false;
}
loadingCamera.setDimension(Display.getWidth(), Display.getHeight());
Graph.graphicsLoop();
Client.initGL();
loop.loop();
loadingStarfield.render(loadingCamera);
String line = "Connecting...";
int line_width = Graph.g.getFont().getWidth(line);
Graph.g.setColor(Color.white);
Graph.g.drawString(line, loadingCamera.dimensionHalf.x - line_width / 2, loadingCamera.dimension.y * 0.75f);
loadingCamera.setPosition(0, loadingCameraY);
Display.sync(60);
}
if (loop.isInterruped())
{
log.log(Level.WARNING, "Connect loop interrupted");
return false;
}
return !networkedGame.isConnecting() && !networkedGame.isDisconnected();
}
finally
{
loop.removeTickEvent(this);
}
}
public ClockSource getSyncedClockSource()
{
return networkedGame.getSyncedClockSource();
}
public SingleGameConnection getConnection()
{
return connection;
}
public NetworkedGame getNetworkedGame()
{
return networkedGame;
}
@Override
public void tick(long tick)
{
loadingCameraY -= 5;
}
}