/*
* Aphelion
* Copyright (c) 2013 Joris van der Wel
*
* This file is part of Aphelion
*
* Aphelion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Aphelion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Aphelion. If not, see <http://www.gnu.org/licenses/>.
*
* In addition, the following supplemental terms apply, based on section 7 of
* the GNU Affero General Public License (version 3):
* a) Preservation of all legal notices and author attributions
* b) Prohibition of misrepresentation of the origin of this material, and
* modified versions are required to be marked in reasonable ways as
* different from the original version (for example by appending a copyright notice).
*
* Linking this library statically or dynamically with other modules is making a
* combined work based on this library. Thus, the terms and conditions of the
* GNU Affero General Public License cover the whole combination.
*
* As a special exception, the copyright holders of this library give you
* permission to link this library with independent modules to produce an
* executable, regardless of the license terms of these independent modules,
* and to copy and distribute the resulting executable under terms of your
* choice, provided that you also meet, for each linked independent module,
* the terms and conditions of the license of that module. An independent
* module is a module which is not derived from or based on this library.
*/
package aphelion.client.graphics.world;
import aphelion.client.graphics.screen.Camera;
import aphelion.shared.gameconfig.GCImage;
import aphelion.shared.resource.ResourceDB;
import aphelion.shared.swissarmyknife.Point;
import javax.annotation.Nonnull;
import org.newdawn.slick.Animation;
/**
*
* @author Joris
*/
public class GCImageAnimation extends MapAnimation
{
protected GCImage image;
protected Animation anim;
public GCImageAnimation(@Nonnull ResourceDB db, @Nonnull GCImage image)
{
super(db);
this.image = image;
}
@Override
public boolean isDone()
{
if (done)
{
return true;
}
if (image != null && image.isTextureError())
{
return true;
}
if (anim != null && anim.isStopped())
{
return true;
}
return false;
}
@Override
public boolean render(@Nonnull Camera camera, int iteration)
{
if (iteration > 0)
{
return false;
}
if (isDone())
{
return false;
}
if (anim == null)
{
anim = image.newAnimation();
}
if (anim == null)
{
// not done loading yet
return false;
}
anim.setLooping(false);
Point screenPos = new Point();
camera.mapToScreenPosition(this.pos, screenPos);
screenPos.x -= anim.getWidth() / 2 * camera.zoom;
screenPos.y -= anim.getHeight() / 2 * camera.zoom;
anim.updateNoDraw();
applyOffset(screenPos, anim.getFrame(), anim.getFrameCount());
anim.draw(
screenPos.x,
screenPos.y ,
anim.getWidth() * camera.zoom,
anim.getHeight() * camera.zoom,
this.alphaFilter);
return false;
}
@Override
public void noRender()
{
if (isDone())
{
return;
}
if (anim == null)
{
anim = image.newAnimation();
}
if (anim == null)
{
// not done loading yet
return;
}
anim.updateNoDraw();
}
@Override
public void reset()
{
anim = null;
}
protected void applyOffset(@Nonnull Point drawPosition, int frame, int frameCount)
{
}
}