/*
* Aphelion
* Copyright (c) 2013 Joris van der Wel
*
* This file is part of Aphelion
*
* Aphelion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Aphelion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Aphelion. If not, see <http://www.gnu.org/licenses/>.
*
* In addition, the following supplemental terms apply, based on section 7 of
* the GNU Affero General Public License (version 3):
* a) Preservation of all legal notices and author attributions
* b) Prohibition of misrepresentation of the origin of this material, and
* modified versions are required to be marked in reasonable ways as
* different from the original version (for example by appending a copyright notice).
*
* Linking this library statically or dynamically with other modules is making a
* combined work based on this library. Thus, the terms and conditions of the
* GNU Affero General Public License cover the whole combination.
*
* As a special exception, the copyright holders of this library give you
* permission to link this library with independent modules to produce an
* executable, regardless of the license terms of these independent modules,
* and to copy and distribute the resulting executable under terms of your
* choice, provided that you also meet, for each linked independent module,
* the terms and conditions of the license of that module. An independent
* module is a module which is not derived from or based on this library.
*/
package aphelion.shared.physics.entities;
import aphelion.shared.gameconfig.GCBoolean;
import aphelion.shared.gameconfig.GCBooleanList;
import aphelion.shared.gameconfig.GCColour;
import aphelion.shared.gameconfig.GCImage;
import aphelion.shared.gameconfig.GCInteger;
import aphelion.shared.gameconfig.GCIntegerList;
import aphelion.shared.gameconfig.GCString;
import aphelion.shared.gameconfig.GCStringList;
import aphelion.shared.net.protobuf.GameOperation;
import aphelion.shared.physics.valueobjects.PhysicsPositionVector;
import aphelion.shared.resource.ResourceDB;
import aphelion.shared.swissarmyknife.Attachable;
import java.util.Iterator;
/**
*
* @author Joris
*/
public interface ProjectilePublic extends Attachable
{
boolean isNonExistent();
boolean isNonExistent(long tick);
int getStateId();
int getProjectileIndex();
/** Iterate over the projectiles that were triggered by the same event as this one.
* (including this instance)
* @return
*/
Iterator<ProjectilePublic> getCoupledProjectiles();
/** Gets the most current position, velocity for the projectile.
* @param pos The object to fill with position, velocity, and rotation
*/
void getPosition(PhysicsPositionVector pos);
/** Gets the historic position for the projectile.
* @param pos The object to fill with position and velocity
* @param tick
* @param lookAtOtherStates
* @return true if the actor exists and pos has been filled
*/
boolean getHistoricPosition(PhysicsPositionVector pos, long tick, boolean lookAtOtherStates);
/** Returns the actor that fired this weapon.
* @return the pid of the actor
*/
int getOwner();
/** Returns when this projectile will expire.
* @return The tick at which this projectile will expire;
*/
long getExpiry();
/** Returns how many times this projectile may bounce
* @return The number of bounces left; -1 for infinite
*/
int getBouncesLeft();
int getActivateBouncesLeft();
boolean isActive();
String getWeaponKey();
void getSync(GameOperation.WeaponSync.Projectile.Builder builder);
GCInteger getWeaponConfigInteger(String name);
GCString getWeaponConfigString(String name);
GCBoolean getWeaponConfigBoolean(String name);
GCColour getWeaponConfigColour(String name);
GCIntegerList getWeaponConfigIntegerList(String name);
GCStringList getWeaponConfigStringList(String name);
GCBooleanList getWeaponConfigBooleanList(String name);
GCImage getWeaponConfigImage(String name, ResourceDB db);
}