/* * Aphelion * Copyright (c) 2013 Joris van der Wel * * This file is part of Aphelion * * Aphelion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, version 3 of the License. * * Aphelion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with Aphelion. If not, see <http://www.gnu.org/licenses/>. * * In addition, the following supplemental terms apply, based on section 7 of * the GNU Affero General Public License (version 3): * a) Preservation of all legal notices and author attributions * b) Prohibition of misrepresentation of the origin of this material, and * modified versions are required to be marked in reasonable ways as * different from the original version (for example by appending a copyright notice). * * Linking this library statically or dynamically with other modules is making a * combined work based on this library. Thus, the terms and conditions of the * GNU Affero General Public License cover the whole combination. * * As a special exception, the copyright holders of this library give you * permission to link this library with independent modules to produce an * executable, regardless of the license terms of these independent modules, * and to copy and distribute the resulting executable under terms of your * choice, provided that you also meet, for each linked independent module, * the terms and conditions of the license of that module. An independent * module is a module which is not derived from or based on this library. */ package aphelion.shared.physics.entities; import aphelion.shared.gameconfig.GCBoolean; import aphelion.shared.gameconfig.GCBooleanList; import aphelion.shared.gameconfig.GCColour; import aphelion.shared.gameconfig.GCImage; import aphelion.shared.gameconfig.GCInteger; import aphelion.shared.gameconfig.GCIntegerList; import aphelion.shared.gameconfig.GCString; import aphelion.shared.gameconfig.GCStringList; import aphelion.shared.net.protobuf.GameOperation; import aphelion.shared.physics.valueobjects.PhysicsPositionVector; import aphelion.shared.resource.ResourceDB; import aphelion.shared.swissarmyknife.Attachable; import java.util.Iterator; /** * * @author Joris */ public interface ProjectilePublic extends Attachable { boolean isNonExistent(); boolean isNonExistent(long tick); int getStateId(); int getProjectileIndex(); /** Iterate over the projectiles that were triggered by the same event as this one. * (including this instance) * @return */ Iterator<ProjectilePublic> getCoupledProjectiles(); /** Gets the most current position, velocity for the projectile. * @param pos The object to fill with position, velocity, and rotation */ void getPosition(PhysicsPositionVector pos); /** Gets the historic position for the projectile. * @param pos The object to fill with position and velocity * @param tick * @param lookAtOtherStates * @return true if the actor exists and pos has been filled */ boolean getHistoricPosition(PhysicsPositionVector pos, long tick, boolean lookAtOtherStates); /** Returns the actor that fired this weapon. * @return the pid of the actor */ int getOwner(); /** Returns when this projectile will expire. * @return The tick at which this projectile will expire; */ long getExpiry(); /** Returns how many times this projectile may bounce * @return The number of bounces left; -1 for infinite */ int getBouncesLeft(); int getActivateBouncesLeft(); boolean isActive(); String getWeaponKey(); void getSync(GameOperation.WeaponSync.Projectile.Builder builder); GCInteger getWeaponConfigInteger(String name); GCString getWeaponConfigString(String name); GCBoolean getWeaponConfigBoolean(String name); GCColour getWeaponConfigColour(String name); GCIntegerList getWeaponConfigIntegerList(String name); GCStringList getWeaponConfigStringList(String name); GCBooleanList getWeaponConfigBooleanList(String name); GCImage getWeaponConfigImage(String name, ResourceDB db); }