/*
* Aphelion
* Copyright (c) 2013 Joris van der Wel
*
* This file is part of Aphelion
*
* Aphelion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Aphelion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Aphelion. If not, see <http://www.gnu.org/licenses/>.
*
* In addition, the following supplemental terms apply, based on section 7 of
* the GNU Affero General Public License (version 3):
* a) Preservation of all legal notices and author attributions
* b) Prohibition of misrepresentation of the origin of this material, and
* modified versions are required to be marked in reasonable ways as
* different from the original version (for example by appending a copyright notice).
*
* Linking this library statically or dynamically with other modules is making a
* combined work based on this library. Thus, the terms and conditions of the
* GNU Affero General Public License cover the whole combination.
*
* As a special exception, the copyright holders of this library give you
* permission to link this library with independent modules to produce an
* executable, regardless of the license terms of these independent modules,
* and to copy and distribute the resulting executable under terms of your
* choice, provided that you also meet, for each linked independent module,
* the terms and conditions of the license of that module. An independent
* module is a module which is not derived from or based on this library.
*/
package aphelion.shared.physics.entities;
import aphelion.shared.gameconfig.GCBoolean;
import aphelion.shared.gameconfig.GCBooleanList;
import aphelion.shared.gameconfig.GCColour;
import aphelion.shared.gameconfig.GCImage;
import aphelion.shared.gameconfig.GCInteger;
import aphelion.shared.gameconfig.GCIntegerList;
import aphelion.shared.gameconfig.GCString;
import aphelion.shared.gameconfig.GCStringList;
import aphelion.shared.net.protobuf.GameOperation;
import aphelion.shared.physics.valueobjects.PhysicsMoveable;
import aphelion.shared.physics.valueobjects.PhysicsPoint;
import aphelion.shared.physics.valueobjects.PhysicsShipPosition;
import aphelion.shared.physics.WEAPON_SLOT;
import aphelion.shared.resource.ResourceDB;
import java.util.Iterator;
/**
*
* @author Joris
*/
public interface ActorPublic
{
boolean hasReference();
boolean isNonExistent();
boolean isNonExistent(long tick);
long getCreatedAt();
int getStateId();
int getPid();
boolean getPosition(PhysicsShipPosition pos);
boolean getHistoricPosition(PhysicsShipPosition pos, long tick, boolean lookAtOtherStates);
PhysicsMoveable getHistoricMovement(long tick, boolean lookAtOtherStates);
long getSeed();
String getShip(); // as used in settings
Iterator<ProjectilePublic> projectileIterator();
boolean canFireWeapon(WEAPON_SLOT weapon);
int getRadius();
void findSpawnPoint(PhysicsPoint result, long tick); // consistent & randomish
int randomRotation(long tick); // consistent & randomish
int getEnergy(); // * 1024
int getEnergy(long tick); // * 1024
boolean isDead();
boolean isDead(long tick);
long getSpawnAt();
boolean canChangeShip(); // can the player change its ship, freq, etc?
boolean canBoost(); // can the player use boost right now (after burners)
boolean isEmped();
boolean getSync(GameOperation.ActorSync.Builder b);
GCString getWeaponKey(WEAPON_SLOT slot);
GCInteger getActorConfigInteger(String name);
GCString getActorConfigString(String name);
GCBoolean getActorConfigBoolean(String name);
GCIntegerList getActorConfigIntegerList(String name);
GCStringList getActorConfigStringList(String name);
GCBooleanList getActorConfigBooleanList(String name);
GCImage getActorConfigImage(String name, ResourceDB db);
GCColour getActorConfigColour(String name);
GCInteger getActorConfigInteger(String weapon, String name);
GCString getActorConfigString(String weapon, String name);
GCBoolean getActorConfigBoolean(String weapon, String name);
GCIntegerList getActorConfigIntegerList(String weapon, String name);
GCStringList getActorConfigStringList(String weapon, String name);
GCBooleanList getActorConfigBooleanList(String weapon, String name);
GCImage getActorConfigImage(String weapon, String name, ResourceDB db);
GCColour getActorConfigColour(String weapon, String name);
}