/* * Aphelion * Copyright (c) 2013 Joris van der Wel * * This file is part of Aphelion * * Aphelion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, version 3 of the License. * * Aphelion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with Aphelion. If not, see <http://www.gnu.org/licenses/>. * * In addition, the following supplemental terms apply, based on section 7 of * the GNU Affero General Public License (version 3): * a) Preservation of all legal notices and author attributions * b) Prohibition of misrepresentation of the origin of this material, and * modified versions are required to be marked in reasonable ways as * different from the original version (for example by appending a copyright notice). * * Linking this library statically or dynamically with other modules is making a * combined work based on this library. Thus, the terms and conditions of the * GNU Affero General Public License cover the whole combination. * * As a special exception, the copyright holders of this library give you * permission to link this library with independent modules to produce an * executable, regardless of the license terms of these independent modules, * and to copy and distribute the resulting executable under terms of your * choice, provided that you also meet, for each linked independent module, * the terms and conditions of the license of that module. An independent * module is a module which is not derived from or based on this library. */ package aphelion.shared.physics.valueobjects; import aphelion.shared.physics.PhysicsMath; /** * * @author Joris */ public class PhysicsRotation { public int points; // goes from 0 to ROTATION_POINTS exclusive. public int snapped; public void set(PhysicsRotation other) { points = other.points; snapped = other.snapped; } public void snap(int rotation_points) { snapped = PhysicsMath.snapRotation(points, rotation_points); } @Override public int hashCode() { int hash = 5; hash = 47 * hash + this.points; hash = 47 * hash + this.snapped; return hash; } @Override public boolean equals(Object obj) { if (obj == null) { return false; } if (!(obj instanceof PhysicsRotation)) { return false; } final PhysicsRotation other = (PhysicsRotation) obj; if (this.points != other.points) { return false; } if (this.snapped != other.snapped) { return false; } return true; } }