/* * Aphelion * Copyright (c) 2013 Joris van der Wel * * This file is part of Aphelion * * Aphelion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, version 3 of the License. * * Aphelion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with Aphelion. If not, see <http://www.gnu.org/licenses/>. * * In addition, the following supplemental terms apply, based on section 7 of * the GNU Affero General Public License (version 3): * a) Preservation of all legal notices and author attributions * b) Prohibition of misrepresentation of the origin of this material, and * modified versions are required to be marked in reasonable ways as * different from the original version (for example by appending a copyright notice). * * Linking this library statically or dynamically with other modules is making a * combined work based on this library. Thus, the terms and conditions of the * GNU Affero General Public License cover the whole combination. * * As a special exception, the copyright holders of this library give you * permission to link this library with independent modules to produce an * executable, regardless of the license terms of these independent modules, * and to copy and distribute the resulting executable under terms of your * choice, provided that you also meet, for each linked independent module, * the terms and conditions of the license of that module. An independent * module is a module which is not derived from or based on this library. */ package aphelion.shared.physics.valueobjects; /** * * @author Joris */ public class PhysicsShipPosition { public boolean set; public int x; public int y; public int x_vel; public int y_vel; // smooth is not included in equals(), two positions are consistent with each other // even if the smoothed position is different public int smooth_x; public int smooth_y; public int rot; public int rot_snapped; @Override public int hashCode() { int hash = 7; hash = 61 * hash + (this.set ? 1 : 0); hash = 61 * hash + this.x; hash = 61 * hash + this.y; hash = 61 * hash + this.x_vel; hash = 61 * hash + this.y_vel; hash = 61 * hash + this.rot; hash = 61 * hash + this.rot_snapped; return hash; } public void unset() { this.set = false; this.x = 0; this.y = 0; this.x_vel = 0; this.y_vel = 0; this.smooth_x = 0; this.smooth_y = 0; this.rot = 0; this.rot_snapped = 0; } public void setPosition(PhysicsPoint p) { x = p.x; y = p.y; } public void setVelocity(PhysicsPoint p) { x_vel = p.x; y_vel = p.y; } public void setPositionVectory(PhysicsPositionVector p) { setPosition(p.pos); setVelocity(p.vel); } public void setRotation(PhysicsRotation r) { rot = r.points; rot_snapped= r.snapped; } @Override public String toString() { if (set) { return String.format("(%d, %d, %d, %d, [%d], %d, %d)", x, y, x_vel, y_vel, rot, smooth_x, smooth_y); } else { return "(unset)"; } } // note: when generating equals, make sure that if set is false in both objects, true is returned // also get rid of getClass() which is slow... // And do NOT include smooth position @Override public boolean equals(Object obj) { if (obj == null) { return false; } if (!(obj instanceof PhysicsShipPosition)) { return false; } final PhysicsShipPosition other = (PhysicsShipPosition) obj; if (this.set == false && other.set == false) { return true; } if (this.x != other.x) { return false; } if (this.y != other.y) { return false; } if (this.x_vel != other.x_vel) { return false; } if (this.y_vel != other.y_vel) { return false; } if (this.rot != other.rot) { return false; } if (this.rot_snapped != other.rot_snapped) { return false; } return true; } }