/* * Aphelion * Copyright (c) 2013 Joris van der Wel * * This file is part of Aphelion * * Aphelion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, version 3 of the License. * * Aphelion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with Aphelion. If not, see <http://www.gnu.org/licenses/>. * * In addition, the following supplemental terms apply, based on section 7 of * the GNU Affero General Public License (version 3): * a) Preservation of all legal notices and author attributions * b) Prohibition of misrepresentation of the origin of this material, and * modified versions are required to be marked in reasonable ways as * different from the original version (for example by appending a copyright notice). * * Linking this library statically or dynamically with other modules is making a * combined work based on this library. Thus, the terms and conditions of the * GNU Affero General Public License cover the whole combination. * * As a special exception, the copyright holders of this library give you * permission to link this library with independent modules to produce an * executable, regardless of the license terms of these independent modules, * and to copy and distribute the resulting executable under terms of your * choice, provided that you also meet, for each linked independent module, * the terms and conditions of the license of that module. An independent * module is a module which is not derived from or based on this library. */ package aphelion.client.graphics.nifty; import aphelion.client.net.NetworkedGame; import aphelion.shared.net.COMMAND_SOURCE; import de.lessvoid.nifty.Nifty; import de.lessvoid.nifty.controls.FocusHandler; import de.lessvoid.nifty.elements.Element; import de.lessvoid.nifty.input.NiftyInputEvent; import de.lessvoid.nifty.input.NiftyInputMapping; import de.lessvoid.nifty.input.keyboard.KeyboardInputEvent; import de.lessvoid.nifty.screen.KeyInputHandler; import de.lessvoid.nifty.screen.Screen; import de.lessvoid.nifty.screen.ScreenController; /** * * @author Joris */ public class MainScreenController implements ScreenController, NiftyInputMapping, KeyInputHandler { private Nifty nifty; private Screen screen; private NetworkedGame netGame; @Override public void bind(Nifty nifty, Screen screen) { this.nifty = nifty; this.screen = screen; screen.addPreKeyboardInputHandler(this, this); } public void aphelionBind(NetworkedGame netGame) { this.netGame = netGame; } @Override public void onStartScreen() { } @Override public void onEndScreen() { } private boolean sendCommand(String command, String... args) { if (netGame == null) { return false; } netGame.sendCommand(COMMAND_SOURCE.USER_FROM_GUI, command, args); // todo something to prevent flooding? return true; // do not try other targets (whatever that means) } // called from nifty public boolean sendCommand1(String command) { return sendCommand(command); } public boolean sendCommand2(String command, String arg1) { return sendCommand(command, arg1); } public boolean sendCommand3(String command, String arg1, String arg2) { return sendCommand(command, arg1, arg2); } @Override public NiftyInputEvent convert(KeyboardInputEvent inputEvent) { if (inputEvent.isKeyDown()) { if (inputEvent.getKey() == KeyboardInputEvent.KEY_NEXT && inputEvent.isShiftDown()) { return NiftyInputEvent.NextInputElement; } else if (inputEvent.getKey() == KeyboardInputEvent.KEY_PRIOR && inputEvent.isShiftDown()) { return NiftyInputEvent.PrevInputElement; } else if (inputEvent.getKey() == KeyboardInputEvent.KEY_TAB) { // disable the default nifty behaviour for tab // otherwise we have to provide an inputMapping for every focusable element. NiftyInputEvent.Character.setCharacter((char) 0); return NiftyInputEvent.Character; } } return null; } @Override public boolean keyEvent(NiftyInputEvent inputEvent) { FocusHandler focusHandler = screen.getFocusHandler(); if (inputEvent == NiftyInputEvent.Character && NiftyInputEvent.Character.getCharacter() == 0) { // nop return true; } else if (inputEvent == NiftyInputEvent.NextInputElement) { if (focusHandler != null) { Element el = focusHandler.getNext(focusHandler.getKeyboardFocusElement()); if (el != null) { el.setFocus(); } return true; } } else if (inputEvent == NiftyInputEvent.PrevInputElement) { if (focusHandler != null) { Element el = focusHandler.getPrev(focusHandler.getKeyboardFocusElement()); if (el != null) { el.setFocus(); } return true; } } return false; } }