/*
* Aphelion
* Copyright (c) 2013 Joris van der Wel
*
* This file is part of Aphelion
*
* Aphelion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Aphelion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Aphelion. If not, see <http://www.gnu.org/licenses/>.
*
* In addition, the following supplemental terms apply, based on section 7 of
* the GNU Affero General Public License (version 3):
* a) Preservation of all legal notices and author attributions
* b) Prohibition of misrepresentation of the origin of this material, and
* modified versions are required to be marked in reasonable ways as
* different from the original version (for example by appending a copyright notice).
*
* Linking this library statically or dynamically with other modules is making a
* combined work based on this library. Thus, the terms and conditions of the
* GNU Affero General Public License cover the whole combination.
*
* As a special exception, the copyright holders of this library give you
* permission to link this library with independent modules to produce an
* executable, regardless of the license terms of these independent modules,
* and to copy and distribute the resulting executable under terms of your
* choice, provided that you also meet, for each linked independent module,
* the terms and conditions of the license of that module. An independent
* module is a module which is not derived from or based on this library.
*/
package aphelion.client.graphics.nifty;
import aphelion.client.net.NetworkedGame;
import aphelion.shared.net.COMMAND_SOURCE;
import de.lessvoid.nifty.Nifty;
import de.lessvoid.nifty.controls.FocusHandler;
import de.lessvoid.nifty.elements.Element;
import de.lessvoid.nifty.input.NiftyInputEvent;
import de.lessvoid.nifty.input.NiftyInputMapping;
import de.lessvoid.nifty.input.keyboard.KeyboardInputEvent;
import de.lessvoid.nifty.screen.KeyInputHandler;
import de.lessvoid.nifty.screen.Screen;
import de.lessvoid.nifty.screen.ScreenController;
/**
*
* @author Joris
*/
public class MainScreenController implements ScreenController, NiftyInputMapping, KeyInputHandler
{
private Nifty nifty;
private Screen screen;
private NetworkedGame netGame;
@Override
public void bind(Nifty nifty, Screen screen)
{
this.nifty = nifty;
this.screen = screen;
screen.addPreKeyboardInputHandler(this, this);
}
public void aphelionBind(NetworkedGame netGame)
{
this.netGame = netGame;
}
@Override
public void onStartScreen()
{
}
@Override
public void onEndScreen()
{
}
private boolean sendCommand(String command, String... args)
{
if (netGame == null)
{
return false;
}
netGame.sendCommand(COMMAND_SOURCE.USER_FROM_GUI, command, args);
// todo something to prevent flooding?
return true; // do not try other targets (whatever that means)
}
// called from nifty
public boolean sendCommand1(String command)
{
return sendCommand(command);
}
public boolean sendCommand2(String command, String arg1)
{
return sendCommand(command, arg1);
}
public boolean sendCommand3(String command, String arg1, String arg2)
{
return sendCommand(command, arg1, arg2);
}
@Override
public NiftyInputEvent convert(KeyboardInputEvent inputEvent)
{
if (inputEvent.isKeyDown())
{
if (inputEvent.getKey() == KeyboardInputEvent.KEY_NEXT && inputEvent.isShiftDown())
{
return NiftyInputEvent.NextInputElement;
}
else if (inputEvent.getKey() == KeyboardInputEvent.KEY_PRIOR && inputEvent.isShiftDown())
{
return NiftyInputEvent.PrevInputElement;
}
else if (inputEvent.getKey() == KeyboardInputEvent.KEY_TAB)
{
// disable the default nifty behaviour for tab
// otherwise we have to provide an inputMapping for every focusable element.
NiftyInputEvent.Character.setCharacter((char) 0);
return NiftyInputEvent.Character;
}
}
return null;
}
@Override
public boolean keyEvent(NiftyInputEvent inputEvent)
{
FocusHandler focusHandler = screen.getFocusHandler();
if (inputEvent == NiftyInputEvent.Character && NiftyInputEvent.Character.getCharacter() == 0)
{
// nop
return true;
}
else if (inputEvent == NiftyInputEvent.NextInputElement)
{
if (focusHandler != null)
{
Element el = focusHandler.getNext(focusHandler.getKeyboardFocusElement());
if (el != null)
{
el.setFocus();
}
return true;
}
}
else if (inputEvent == NiftyInputEvent.PrevInputElement)
{
if (focusHandler != null)
{
Element el = focusHandler.getPrev(focusHandler.getKeyboardFocusElement());
if (el != null)
{
el.setFocus();
}
return true;
}
}
return false;
}
}