/* * Aphelion * Copyright (c) 2013 Joris van der Wel * * This file is part of Aphelion * * Aphelion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, version 3 of the License. * * Aphelion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with Aphelion. If not, see <http://www.gnu.org/licenses/>. * * In addition, the following supplemental terms apply, based on section 7 of * the GNU Affero General Public License (version 3): * a) Preservation of all legal notices and author attributions * b) Prohibition of misrepresentation of the origin of this material, and * modified versions are required to be marked in reasonable ways as * different from the original version (for example by appending a copyright notice). * * Linking this library statically or dynamically with other modules is making a * combined work based on this library. Thus, the terms and conditions of the * GNU Affero General Public License cover the whole combination. * * As a special exception, the copyright holders of this library give you * permission to link this library with independent modules to produce an * executable, regardless of the license terms of these independent modules, * and to copy and distribute the resulting executable under terms of your * choice, provided that you also meet, for each linked independent module, * the terms and conditions of the license of that module. An independent * module is a module which is not derived from or based on this library. */ package aphelion.shared.gameconfig; import java.util.List; import org.junit.Test; import static org.junit.Assert.*; /** * * @author Joris */ public class GameConfigTest { public GameConfigTest() { } @Test public void test() throws Exception { GameConfig config = new GameConfig(); String doc = ""; doc += "- selector:\n"; doc += " ship: [warbird, javelin]\n"; doc += " projectile-speed: 5000\n"; doc += " max-ship-speed: 2100\n"; doc += "- projectile-speed: 4000\n"; List<Object> yamlDoc = GameConfig.loadYaml(doc); ConfigSelection warbirdSelection = config.newSelection(); warbirdSelection.selection.setShip("warbird"); ConfigSelection globalSelection = config.newSelection(); GCInteger projectileSpeed = warbirdSelection.getInteger("projectile-speed"); assertFalse(projectileSpeed.isSet()); config.addFromYaml(yamlDoc, "example.yaml"); config.applyChanges(); GCInteger maxShipSpeed = warbirdSelection.getInteger("max-ship-speed"); assertTrue(maxShipSpeed.isSet()); assertEquals(2100, maxShipSpeed.get()); assertTrue(projectileSpeed.isSet()); assertEquals(5000, projectileSpeed.get()); maxShipSpeed = globalSelection.getInteger("max-ship-speed"); assertFalse(maxShipSpeed.isSet()); projectileSpeed = globalSelection.getInteger("projectile-speed"); assertTrue(projectileSpeed.isSet()); assertEquals(4000, projectileSpeed.get()); config.unloadFile("example.yaml"); config.applyChanges(); assertFalse(projectileSpeed.isSet()); assertFalse(warbirdSelection.getInteger("projectile-speed").isSet()); // make sure that if an existing rule is changed, no duplicates are added config.addFromYaml(yamlDoc, "example.yaml"); config.addFromYaml(yamlDoc, "example.yaml"); config.addFromYaml(yamlDoc, "example.yaml"); config.applyChanges(); // assert only 2 rules assertTrue(config.rules.first.next.next == null); } }