/*
* Aphelion
* Copyright (c) 2013 Joris van der Wel
*
* This file is part of Aphelion
*
* Aphelion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Aphelion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Aphelion. If not, see <http://www.gnu.org/licenses/>.
*
* In addition, the following supplemental terms apply, based on section 7 of
* the GNU Affero General Public License (version 3):
* a) Preservation of all legal notices and author attributions
* b) Prohibition of misrepresentation of the origin of this material, and
* modified versions are required to be marked in reasonable ways as
* different from the original version (for example by appending a copyright notice).
*
* Linking this library statically or dynamically with other modules is making a
* combined work based on this library. Thus, the terms and conditions of the
* GNU Affero General Public License cover the whole combination.
*
* As a special exception, the copyright holders of this library give you
* permission to link this library with independent modules to produce an
* executable, regardless of the license terms of these independent modules,
* and to copy and distribute the resulting executable under terms of your
* choice, provided that you also meet, for each linked independent module,
* the terms and conditions of the license of that module. An independent
* module is a module which is not derived from or based on this library.
*/
package aphelion.shared.gameconfig;
import java.util.List;
import org.junit.Test;
import static org.junit.Assert.*;
/**
*
* @author Joris
*/
public class GameConfigTest
{
public GameConfigTest()
{
}
@Test
public void test() throws Exception
{
GameConfig config = new GameConfig();
String doc = "";
doc += "- selector:\n";
doc += " ship: [warbird, javelin]\n";
doc += " projectile-speed: 5000\n";
doc += " max-ship-speed: 2100\n";
doc += "- projectile-speed: 4000\n";
List<Object> yamlDoc = GameConfig.loadYaml(doc);
ConfigSelection warbirdSelection = config.newSelection();
warbirdSelection.selection.setShip("warbird");
ConfigSelection globalSelection = config.newSelection();
GCInteger projectileSpeed = warbirdSelection.getInteger("projectile-speed");
assertFalse(projectileSpeed.isSet());
config.addFromYaml(yamlDoc, "example.yaml");
config.applyChanges();
GCInteger maxShipSpeed = warbirdSelection.getInteger("max-ship-speed");
assertTrue(maxShipSpeed.isSet());
assertEquals(2100, maxShipSpeed.get());
assertTrue(projectileSpeed.isSet());
assertEquals(5000, projectileSpeed.get());
maxShipSpeed = globalSelection.getInteger("max-ship-speed");
assertFalse(maxShipSpeed.isSet());
projectileSpeed = globalSelection.getInteger("projectile-speed");
assertTrue(projectileSpeed.isSet());
assertEquals(4000, projectileSpeed.get());
config.unloadFile("example.yaml");
config.applyChanges();
assertFalse(projectileSpeed.isSet());
assertFalse(warbirdSelection.getInteger("projectile-speed").isSet());
// make sure that if an existing rule is changed, no duplicates are added
config.addFromYaml(yamlDoc, "example.yaml");
config.addFromYaml(yamlDoc, "example.yaml");
config.addFromYaml(yamlDoc, "example.yaml");
config.applyChanges();
// assert only 2 rules
assertTrue(config.rules.first.next.next == null);
}
}