/* * Aphelion * Copyright (c) 2013 Joris van der Wel * * This file is part of Aphelion * * Aphelion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, version 3 of the License. * * Aphelion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with Aphelion. If not, see <http://www.gnu.org/licenses/>. * * In addition, the following supplemental terms apply, based on section 7 of * the GNU Affero General Public License (version 3): * a) Preservation of all legal notices and author attributions * b) Prohibition of misrepresentation of the origin of this material, and * modified versions are required to be marked in reasonable ways as * different from the original version (for example by appending a copyright notice). * * Linking this library statically or dynamically with other modules is making a * combined work based on this library. Thus, the terms and conditions of the * GNU Affero General Public License cover the whole combination. * * As a special exception, the copyright holders of this library give you * permission to link this library with independent modules to produce an * executable, regardless of the license terms of these independent modules, * and to copy and distribute the resulting executable under terms of your * choice, provided that you also meet, for each linked independent module, * the terms and conditions of the license of that module. An independent * module is a module which is not derived from or based on this library. */ package aphelion.shared.physics.valueobjects; import aphelion.shared.net.protobuf.GameOperation; /** * * @author Joris */ public class PhysicsWarp implements Comparable<PhysicsWarp>, PhysicsMoveable { public final int x; public final int y; public final int x_vel; public final int y_vel; public final int rotation; public final boolean has_x; public final boolean has_y; public final boolean has_x_vel; public final boolean has_y_vel; public final boolean has_rotation; public PhysicsWarp(int x, int y, int x_vel, int y_vel, int rotation) { this.x = x; this.y = y; this.x_vel = x_vel; this.y_vel = y_vel; this.rotation = rotation; has_x = true; has_y = true; has_x_vel = true; has_y_vel = true; has_rotation = true; } public PhysicsWarp(Integer x, Integer y, Integer x_vel, Integer y_vel, Integer rotation) { this.x = nullToZero(x); this.y = nullToZero(y); this.x_vel = nullToZero(x_vel); this.y_vel = nullToZero(y_vel); this.rotation = nullToZero(rotation); has_x = x != null; has_y = y != null; has_x_vel = x_vel != null; has_y_vel = y_vel != null; has_rotation = rotation != null; } private static int nullToZero(Integer i) { if (i == null) return 0; return i; } public void toProtobuf(GameOperation.ActorWarp.Builder b) { if (has_x) { b.setX(x); } if (has_y) { b.setY(y); } if (has_x_vel) { b.setXVel(x_vel); } if (has_y_vel) { b.setYVel(y_vel); } if (has_rotation) { b.setRotation(rotation); } } @Override public int compareTo(PhysicsWarp o) { int c = Boolean.compare(has_x, o.has_x); if (c == 0) c = Boolean.compare(has_y, o.has_y); if (c == 0) c = Boolean.compare(has_x_vel, o.has_x_vel); if (c == 0) c = Boolean.compare(has_y_vel, o.has_y_vel); if (c == 0) c = Boolean.compare(has_rotation, o.has_rotation); if (c == 0) c = Integer.compare(x, o.x); if (c == 0) c = Integer.compare(y, o.y); if (c == 0) c = Integer.compare(x_vel, o.x_vel); if (c == 0) c = Integer.compare(y_vel, o.y_vel); if (c == 0) c = Integer.compare(rotation, o.rotation); return c; } public boolean equalsShipPosition(PhysicsShipPosition pos) { if (has_x && pos.x != x) { return false; } if (has_y && pos.y != y) { return false; } if (has_x_vel && pos.x_vel != x_vel) { return false; } if (has_y_vel && pos.y_vel != y_vel) { return false; } if (has_rotation && pos.rot != rotation) { return false; } return true; } }