/* * Aphelion * Copyright (c) 2013 Joris van der Wel * * This file is part of Aphelion * * Aphelion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, version 3 of the License. * * Aphelion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with Aphelion. If not, see <http://www.gnu.org/licenses/>. * * In addition, the following supplemental terms apply, based on section 7 of * the GNU Affero General Public License (version 3): * a) Preservation of all legal notices and author attributions * b) Prohibition of misrepresentation of the origin of this material, and * modified versions are required to be marked in reasonable ways as * different from the original version (for example by appending a copyright notice). * * Linking this library statically or dynamically with other modules is making a * combined work based on this library. Thus, the terms and conditions of the * GNU Affero General Public License cover the whole combination. * * As a special exception, the copyright holders of this library give you * permission to link this library with independent modules to produce an * executable, regardless of the license terms of these independent modules, * and to copy and distribute the resulting executable under terms of your * choice, provided that you also meet, for each linked independent module, * the terms and conditions of the license of that module. An independent * module is a module which is not derived from or based on this library. */ package aphelion.shared.physics.operations; import aphelion.shared.physics.SimpleEnvironment; import aphelion.shared.physics.operations.pub.ActorRemovePublic; import aphelion.shared.physics.entities.Actor; import aphelion.shared.physics.entities.Projectile; import aphelion.shared.physics.State; import aphelion.shared.physics.entities.ActorKey; import java.util.Iterator; import java.util.logging.Level; import java.util.logging.Logger; /** * * @author Joris */ public class ActorRemove extends Operation implements ActorRemovePublic { private static final Logger log = Logger.getLogger("aphelion.shared.physics"); public ActorRemove(SimpleEnvironment env, OperationKey key) { super(env, false, PRIORITY.ACTOR_REMOVE, key); } @Override public boolean execute(State state, boolean late, long ticks_late) { Actor actor; actor = state.actors.get(new ActorKey(pid)); if (actor == null) { // this works because PIDs are unique. // An ActorNew or ActorRemove never has the same pid twice. state.unknownActorRemove.add(pid); return true; } actor.softRemove(tick); Iterator<Projectile> itProjectile = state.projectilesList.iterator(); while(itProjectile.hasNext()) { Projectile projectile = itProjectile.next(); if (projectile.owner != null && projectile.owner.pid == this.pid) { projectile.softRemove(tick); } } if (state.id == 0) { log.log(Level.INFO, "Removed actor {0} at tick {1} (late {2})", new Object[] {pid, tick, ticks_late}); } return true; } @Override public boolean isConsistent(State older, State newer) { // nothing to do unless there is a condition in which ActorRemove might fail and not remove the player return true; } @Override public void resetExecutionHistory(State state, State resetTo, Operation resetToOperation) { } @Override public void placedBackOnTodo(State state) { } }