/*
* Aphelion
* Copyright (c) 2013 Joris van der Wel
*
* This file is part of Aphelion
*
* Aphelion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Aphelion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Aphelion. If not, see <http://www.gnu.org/licenses/>.
*
* In addition, the following supplemental terms apply, based on section 7 of
* the GNU Affero General Public License (version 3):
* a) Preservation of all legal notices and author attributions
* b) Prohibition of misrepresentation of the origin of this material, and
* modified versions are required to be marked in reasonable ways as
* different from the original version (for example by appending a copyright notice).
*
* Linking this library statically or dynamically with other modules is making a
* combined work based on this library. Thus, the terms and conditions of the
* GNU Affero General Public License cover the whole combination.
*
* As a special exception, the copyright holders of this library give you
* permission to link this library with independent modules to produce an
* executable, regardless of the license terms of these independent modules,
* and to copy and distribute the resulting executable under terms of your
* choice, provided that you also meet, for each linked independent module,
* the terms and conditions of the license of that module. An independent
* module is a module which is not derived from or based on this library.
*/
package aphelion.shared.physics.operations;
import aphelion.shared.physics.SimpleEnvironment;
import aphelion.shared.physics.operations.pub.ActorRemovePublic;
import aphelion.shared.physics.entities.Actor;
import aphelion.shared.physics.entities.Projectile;
import aphelion.shared.physics.State;
import aphelion.shared.physics.entities.ActorKey;
import java.util.Iterator;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
*
* @author Joris
*/
public class ActorRemove extends Operation implements ActorRemovePublic
{
private static final Logger log = Logger.getLogger("aphelion.shared.physics");
public ActorRemove(SimpleEnvironment env, OperationKey key)
{
super(env, false, PRIORITY.ACTOR_REMOVE, key);
}
@Override
public boolean execute(State state, boolean late, long ticks_late)
{
Actor actor;
actor = state.actors.get(new ActorKey(pid));
if (actor == null)
{
// this works because PIDs are unique.
// An ActorNew or ActorRemove never has the same pid twice.
state.unknownActorRemove.add(pid);
return true;
}
actor.softRemove(tick);
Iterator<Projectile> itProjectile = state.projectilesList.iterator();
while(itProjectile.hasNext())
{
Projectile projectile = itProjectile.next();
if (projectile.owner != null && projectile.owner.pid == this.pid)
{
projectile.softRemove(tick);
}
}
if (state.id == 0)
{
log.log(Level.INFO, "Removed actor {0} at tick {1} (late {2})", new Object[] {pid, tick, ticks_late});
}
return true;
}
@Override
public boolean isConsistent(State older, State newer)
{
// nothing to do unless there is a condition in which ActorRemove might fail and not remove the player
return true;
}
@Override
public void resetExecutionHistory(State state, State resetTo, Operation resetToOperation)
{
}
@Override
public void placedBackOnTodo(State state)
{
}
}