/* * Aphelion * Copyright (c) 2013 Joris van der Wel * * This file is part of Aphelion * * Aphelion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, version 3 of the License. * * Aphelion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with Aphelion. If not, see <http://www.gnu.org/licenses/>. * * In addition, the following supplemental terms apply, based on section 7 of * the GNU Affero General Public License (version 3): * a) Preservation of all legal notices and author attributions * b) Prohibition of misrepresentation of the origin of this material, and * modified versions are required to be marked in reasonable ways as * different from the original version (for example by appending a copyright notice). * * Linking this library statically or dynamically with other modules is making a * combined work based on this library. Thus, the terms and conditions of the * GNU Affero General Public License cover the whole combination. * * As a special exception, the copyright holders of this library give you * permission to link this library with independent modules to produce an * executable, regardless of the license terms of these independent modules, * and to copy and distribute the resulting executable under terms of your * choice, provided that you also meet, for each linked independent module, * the terms and conditions of the license of that module. An independent * module is a module which is not derived from or based on this library. */ package aphelion.shared.physics.valueobjects; /** * * @author Joris */ public class PhysicsPositionVector { final public PhysicsPoint pos = new PhysicsPoint(0, 0); // pixels * 1024 final public PhysicsPoint vel = new PhysicsPoint(0, 0); // pixels * 1024 per tick public void set(PhysicsPositionVector other) { this.pos.set(other.pos); this.vel.set(other.vel); } public void unset() { this.pos.unset(); this.vel.unset(); } public void markSet() { this.pos.set = true; this.vel.set = true; } public void enforceOverflowLimit() { this.pos.enforceOverflowLimit(); this.vel.enforceOverflowLimit(); } @Override public int hashCode() { int hash = 7; hash = 59 * hash + this.pos.hashCode(); hash = 59 * hash + this.vel.hashCode(); return hash; } @Override public boolean equals(Object obj) { if (obj == null) { return false; } if (!(obj instanceof PhysicsPositionVector)) { return false; } final PhysicsPositionVector other = (PhysicsPositionVector) obj; if (this.pos != other.pos && !this.pos.equals(other.pos)) { return false; } if (this.vel != other.vel && !this.vel.equals(other.vel)) { return false; } return true; } @Override public String toString() { return pos.toString() + " " + vel.toString(); } }