/* * Aphelion * Copyright (c) 2013 Joris van der Wel * * This file is part of Aphelion * * Aphelion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, version 3 of the License. * * Aphelion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with Aphelion. If not, see <http://www.gnu.org/licenses/>. * * In addition, the following supplemental terms apply, based on section 7 of * the GNU Affero General Public License (version 3): * a) Preservation of all legal notices and author attributions * b) Prohibition of misrepresentation of the origin of this material, and * modified versions are required to be marked in reasonable ways as * different from the original version (for example by appending a copyright notice). * * Linking this library statically or dynamically with other modules is making a * combined work based on this library. Thus, the terms and conditions of the * GNU Affero General Public License cover the whole combination. * * As a special exception, the copyright holders of this library give you * permission to link this library with independent modules to produce an * executable, regardless of the license terms of these independent modules, * and to copy and distribute the resulting executable under terms of your * choice, provided that you also meet, for each linked independent module, * the terms and conditions of the license of that module. An independent * module is a module which is not derived from or based on this library. */ package aphelion.shared.physics.valueobjects; import java.nio.ByteBuffer; import java.util.ArrayList; import java.util.BitSet; import java.util.List; /** * * @author Joris */ public class PhysicsMovement implements PhysicsMoveable { public final boolean up; public final boolean down; public final boolean left; public final boolean right; public final boolean boost; public final int bits; private static final PhysicsMovement[] movements = new PhysicsMovement[32]; static { for (int i = 0; i < 32; ++i) { movements[i] = new PhysicsMovement( (i & 0b00001) != 0, (i & 0b00010) != 0, (i & 0b00100) != 0, (i & 0b01000) != 0, (i & 0b10000) != 0 ); } } public static final PhysicsMovement NONE = get(0); private PhysicsMovement(boolean up, boolean down, boolean left, boolean right, boolean boost) { this.up = up; this.down = down; this.left = left; this.right = right; this.boost = boost; int i = 0; if (up) i |= 0b00001; if (down) i |= 0b00010; if (left) i |= 0b00100; if (right) i |= 0b01000; if (boost) i |= 0b10000; bits = i; } public static PhysicsMovement get(boolean up, boolean down, boolean left, boolean right, boolean boost) { int i = 0; if (up) i |= 0b00001; if (down) i |= 0b00010; if (left) i |= 0b00100; if (right) i |= 0b01000; if (boost) i |= 0b10000; return movements[i]; } public static PhysicsMovement get(int bits) { return movements[bits]; } public boolean isValidBoost() { return (up || down) && boost; } /** Does this movement do anything useful?. * If this method returns false, it is okay to ignore this movement. * @return */ public boolean hasEffect() { return up || down || left || right; } @Override public int hashCode() { return bits; } @Override public boolean equals(Object obj) { if (obj == null) { return false; } if (!(obj instanceof PhysicsMovement)) { return false; } final PhysicsMovement other = (PhysicsMovement) obj; return this.bits == other.bits; } /** Serialize a list of movements as a compact bit set (little endian). * Trailing 0's will not be included, unless needed for padding. * This means that trailing NONE moves, will not be included! * @param list * @return */ public static byte[] serializeListLE(List<PhysicsMovement> list) { BitSet bits = new BitSet(list.size() * 5); int i = 0; for (PhysicsMovement move : list) { bits.set(i++, move.boost); bits.set(i++, move.right); bits.set(i++, move.left); bits.set(i++, move.down); bits.set(i++, move.up); } return bits.toByteArray(); } public static ArrayList<PhysicsMovement> unserializeListLE(ByteBuffer bytes) { ArrayList<PhysicsMovement> list = new ArrayList<>(bytes.remaining() * 8 / 5); BitSet bits = BitSet.valueOf(bytes); for (int i = 0; i < bits.length(); i += 5) { list.add(get(bits.get(i + 4), bits.get(i + 3), bits.get(i + 2), bits.get(i + 1), bits.get(i + 0))); } return list; } }