/*
* Aphelion
* Copyright (c) 2013 Joris van der Wel
*
* This file is part of Aphelion
*
* Aphelion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, version 3 of the License.
*
* Aphelion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with Aphelion. If not, see <http://www.gnu.org/licenses/>.
*
* In addition, the following supplemental terms apply, based on section 7 of
* the GNU Affero General Public License (version 3):
* a) Preservation of all legal notices and author attributions
* b) Prohibition of misrepresentation of the origin of this material, and
* modified versions are required to be marked in reasonable ways as
* different from the original version (for example by appending a copyright notice).
*
* Linking this library statically or dynamically with other modules is making a
* combined work based on this library. Thus, the terms and conditions of the
* GNU Affero General Public License cover the whole combination.
*
* As a special exception, the copyright holders of this library give you
* permission to link this library with independent modules to produce an
* executable, regardless of the license terms of these independent modules,
* and to copy and distribute the resulting executable under terms of your
* choice, provided that you also meet, for each linked independent module,
* the terms and conditions of the license of that module. An independent
* module is a module which is not derived from or based on this library.
*/
package aphelion.shared.physics.valueobjects;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import java.util.BitSet;
import java.util.List;
/**
*
* @author Joris
*/
public class PhysicsMovement implements PhysicsMoveable
{
public final boolean up;
public final boolean down;
public final boolean left;
public final boolean right;
public final boolean boost;
public final int bits;
private static final PhysicsMovement[] movements = new PhysicsMovement[32];
static
{
for (int i = 0; i < 32; ++i)
{
movements[i] = new PhysicsMovement(
(i & 0b00001) != 0,
(i & 0b00010) != 0,
(i & 0b00100) != 0,
(i & 0b01000) != 0,
(i & 0b10000) != 0
);
}
}
public static final PhysicsMovement NONE = get(0);
private PhysicsMovement(boolean up, boolean down, boolean left, boolean right, boolean boost)
{
this.up = up;
this.down = down;
this.left = left;
this.right = right;
this.boost = boost;
int i = 0;
if (up) i |= 0b00001;
if (down) i |= 0b00010;
if (left) i |= 0b00100;
if (right) i |= 0b01000;
if (boost) i |= 0b10000;
bits = i;
}
public static PhysicsMovement get(boolean up, boolean down, boolean left, boolean right, boolean boost)
{
int i = 0;
if (up) i |= 0b00001;
if (down) i |= 0b00010;
if (left) i |= 0b00100;
if (right) i |= 0b01000;
if (boost) i |= 0b10000;
return movements[i];
}
public static PhysicsMovement get(int bits)
{
return movements[bits];
}
public boolean isValidBoost()
{
return (up || down) && boost;
}
/** Does this movement do anything useful?.
* If this method returns false, it is okay to ignore this movement.
* @return
*/
public boolean hasEffect()
{
return up || down || left || right;
}
@Override
public int hashCode()
{
return bits;
}
@Override
public boolean equals(Object obj)
{
if (obj == null)
{
return false;
}
if (!(obj instanceof PhysicsMovement))
{
return false;
}
final PhysicsMovement other = (PhysicsMovement) obj;
return this.bits == other.bits;
}
/** Serialize a list of movements as a compact bit set (little endian).
* Trailing 0's will not be included, unless needed for padding.
* This means that trailing NONE moves, will not be included!
* @param list
* @return
*/
public static byte[] serializeListLE(List<PhysicsMovement> list)
{
BitSet bits = new BitSet(list.size() * 5);
int i = 0;
for (PhysicsMovement move : list)
{
bits.set(i++, move.boost);
bits.set(i++, move.right);
bits.set(i++, move.left);
bits.set(i++, move.down);
bits.set(i++, move.up);
}
return bits.toByteArray();
}
public static ArrayList<PhysicsMovement> unserializeListLE(ByteBuffer bytes)
{
ArrayList<PhysicsMovement> list = new ArrayList<>(bytes.remaining() * 8 / 5);
BitSet bits = BitSet.valueOf(bytes);
for (int i = 0; i < bits.length(); i += 5)
{
list.add(get(bits.get(i + 4), bits.get(i + 3), bits.get(i + 2), bits.get(i + 1), bits.get(i + 0)));
}
return list;
}
}