/******************************************************************************* * AbyssalCraft * Copyright (c) 2012 - 2017 Shinoow. * All rights reserved. This program and the accompanying materials * are made available under the terms of the GNU Lesser Public License v3 * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/lgpl-3.0.txt * * Contributors: * Shinoow - implementation ******************************************************************************/ package com.shinoow.abyssalcraft.lib; import net.minecraft.util.SoundEvent; /** * Sound references * @author shinoow * */ public class ACSounds { public static SoundEvent dreadguard_ambient; public static SoundEvent dreadguard_hurt; public static SoundEvent dreadguard_death; public static SoundEvent ghoul_normal_ambient; public static SoundEvent ghoul_hurt; public static SoundEvent ghoul_death; public static SoundEvent ghoul_pete_ambient; public static SoundEvent ghoul_wilson_ambient; public static SoundEvent ghoul_orange_ambient; public static SoundEvent golem_death; public static SoundEvent golem_hurt; public static SoundEvent golem_ambient; public static SoundEvent sacthoth_death; public static SoundEvent shadow_death; public static SoundEvent shadow_hurt; public static SoundEvent remnant_scream; public static SoundEvent remnant_yes; public static SoundEvent remnant_no; public static SoundEvent remnant_priest_chant; public static SoundEvent shoggoth_ambient; public static SoundEvent shoggoth_hurt; public static SoundEvent shoggoth_death; public static SoundEvent jzahar_charge; public static SoundEvent cthulhu_chant; public static SoundEvent yog_sothoth_chant_1; public static SoundEvent yog_sothoth_chant_2; public static SoundEvent hastur_chant_1; public static SoundEvent hastur_chant_2; public static SoundEvent sleeping_chant; public static SoundEvent cthugha_chant; public static SoundEvent dread_spawn_ambient; public static SoundEvent dread_spawn_hurt; public static SoundEvent dread_spawn_death; public static SoundEvent abyssal_zombie_ambient; public static SoundEvent abyssal_zombie_hurt; public static SoundEvent abyssal_zombie_death; }