/******************************************************************************* * AbyssalCraft * Copyright (c) 2012 - 2017 Shinoow. * All rights reserved. This program and the accompanying materials * are made available under the terms of the GNU Lesser Public License v3 * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/lgpl-3.0.txt * * Contributors: * Shinoow - implementation ******************************************************************************/ package com.shinoow.abyssalcraft.client.model.entity; import net.minecraft.client.model.ModelRenderer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.Entity; public class ModelDGArmor extends ModelDG { public ModelRenderer chestplate; public ModelDGArmor(){ this(0.0F); } public ModelDGArmor(float f){ super(f); chestplate = new ModelRenderer(this, 0, 18); chestplate.setTextureSize(128, 64); chestplate.addBox(-6F, -7.5F, -3F, 12, 15, 6, f); chestplate.setRotationPoint(0F, -3F, 3F); } @Override public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) { super.render(par1Entity, par2, par3, par4, par5, par6, par7); if (isChild) { float f6 = 2.0F; GlStateManager.pushMatrix(); GlStateManager.scale(1.0F / f6, 1.0F / f6, 1.0F / f6); GlStateManager.translate(0.0F, 24.0F * par7, 0.0F); chestplate.render(par7); GlStateManager.popMatrix(); } else chestplate.render(par7); } @Override public void setInvisible(boolean invisible) { super.setInvisible(invisible); chestplate.showModel = invisible; } }