/******************************************************************************* * AbyssalCraft * Copyright (c) 2012 - 2017 Shinoow. * All rights reserved. This program and the accompanying materials * are made available under the terms of the GNU Lesser Public License v3 * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/lgpl-3.0.txt * * Contributors: * Shinoow - implementation ******************************************************************************/ package com.shinoow.abyssalcraft.common.blocks; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.item.Item; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import com.shinoow.abyssalcraft.api.block.ACBlocks; import com.shinoow.abyssalcraft.lib.ACTabs; public class BlockCoraliumstone extends Block { public BlockCoraliumstone() { super(Material.ROCK, MapColor.CYAN); setCreativeTab(ACTabs.tabBlock); setTickRandomly(true); setSoundType(SoundType.STONE); } @Override public Item getItemDropped(IBlockState state, Random random, int j) { return Item.getItemFromBlock(ACBlocks.coralium_cobblestone); } @Override public void updateTick(World par1World, BlockPos pos, IBlockState state, Random par5Random) { if (!par1World.isRemote) for(EnumFacing face : EnumFacing.values()) if (par1World.getBlockState(pos.offset(face)).getBlock() == ACBlocks.liquid_coralium && par5Random.nextFloat() < 0.3) par1World.setBlockState(pos.offset(face), ACBlocks.coralium_stone.getDefaultState()); } }