/*******************************************************************************
* AbyssalCraft
* Copyright (c) 2012 - 2017 Shinoow.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Contributors:
* Shinoow - implementation
******************************************************************************/
package com.shinoow.abyssalcraft.common.blocks;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.Item;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import com.shinoow.abyssalcraft.api.block.ACBlocks;
import com.shinoow.abyssalcraft.lib.ACTabs;
public class BlockCoraliumstone extends Block {
public BlockCoraliumstone() {
super(Material.ROCK, MapColor.CYAN);
setCreativeTab(ACTabs.tabBlock);
setTickRandomly(true);
setSoundType(SoundType.STONE);
}
@Override
public Item getItemDropped(IBlockState state, Random random, int j)
{
return Item.getItemFromBlock(ACBlocks.coralium_cobblestone);
}
@Override
public void updateTick(World par1World, BlockPos pos, IBlockState state, Random par5Random) {
if (!par1World.isRemote)
for(EnumFacing face : EnumFacing.values())
if (par1World.getBlockState(pos.offset(face)).getBlock() == ACBlocks.liquid_coralium && par5Random.nextFloat() < 0.3)
par1World.setBlockState(pos.offset(face), ACBlocks.coralium_stone.getDefaultState());
}
}