/******************************************************************************* * AbyssalCraft * Copyright (c) 2012 - 2017 Shinoow. * All rights reserved. This program and the accompanying materials * are made available under the terms of the GNU Lesser Public License v3 * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/lgpl-3.0.txt * * Contributors: * Shinoow - implementation ******************************************************************************/ package com.shinoow.abyssalcraft.common.world.biome; import java.util.Random; import net.minecraft.world.gen.feature.WorldGenAbstractTree; import net.minecraft.world.gen.feature.WorldGenTrees; import com.shinoow.abyssalcraft.api.block.ACBlocks; import com.shinoow.abyssalcraft.common.entity.EntityDreadSpawn; import com.shinoow.abyssalcraft.common.entity.demon.EntityDemonChicken; import com.shinoow.abyssalcraft.common.entity.demon.EntityDemonCow; import com.shinoow.abyssalcraft.common.entity.demon.EntityDemonPig; import com.shinoow.abyssalcraft.common.entity.demon.EntityDemonSheep; import com.shinoow.abyssalcraft.common.world.gen.WorldGenDrT; public class BiomeGenForestDreadlands extends BiomeGenDreadlandsBase { private WorldGenTrees WorldGenDreadTrees; @SuppressWarnings("unchecked") public BiomeGenForestDreadlands(BiomeProperties par1) { super(par1); topBlock = ACBlocks.dreadlands_grass.getDefaultState(); fillerBlock = ACBlocks.dreadlands_dirt.getDefaultState(); WorldGenDreadTrees = new WorldGenDrT(false); theBiomeDecorator.treesPerChunk = 6; } @Override public final void setMobSpawns(){ super.setMobSpawns(); spawnableMonsterList.add(new SpawnListEntry(EntityDemonPig.class, 40, 1, 3)); spawnableMonsterList.add(new SpawnListEntry(EntityDemonCow.class, 40, 1, 3)); spawnableMonsterList.add(new SpawnListEntry(EntityDemonChicken.class, 40, 1, 3)); spawnableMonsterList.add(new SpawnListEntry(EntityDemonSheep.class, 40, 1, 3)); spawnableMonsterList.add(new SpawnListEntry(EntityDreadSpawn.class, 50, 1, 2)); } @Override public WorldGenAbstractTree genBigTreeChance(Random par1Random) { return WorldGenDreadTrees; } }