/*******************************************************************************
* AbyssalCraft
* Copyright (c) 2012 - 2017 Shinoow.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Contributors:
* Shinoow - implementation
******************************************************************************/
package com.shinoow.abyssalcraft.client.particles;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.entity.Entity;
import net.minecraft.world.World;
public class CorBloodParticleFX extends Particle {
float reddustParticleScale;
public CorBloodParticleFX(World par1World, double par2, double par4, double par6, float par8, float par9, float par10)
{
this(par1World, par2, par4, par6, 1.0F, par8, par9, par10);
}
public CorBloodParticleFX(World par1World, double par2, double par4, double par6, float par8, float par9, float par10, float par11)
{
super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
motionX *= 0.10000000149011612D;
motionY *= 0.10000000149011612D;
motionZ *= 0.10000000149011612D;
if (par9 == 0.0F)
par9 = 1.0F;
particleRed = particleGreen = particleBlue = 1.0F;
particleScale *= 0.75F;
particleScale *= par8;
reddustParticleScale = particleScale;
particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
particleMaxAge = (int)(particleMaxAge * par8);
}
@Override
public void renderParticle(VertexBuffer worldRendererIn, Entity entityIn, float par2, float par3, float par4, float par5, float par6, float par7)
{
float var8 = (particleAge + par2) / particleMaxAge * 32.0F;
if (var8 < 0.0F)
var8 = 0.0F;
if (var8 > 1.0F)
var8 = 1.0F;
particleScale = reddustParticleScale * var8;
super.renderParticle(worldRendererIn, entityIn, par2, par3, par4, par5, par6, par7);
}
@Override
public void onUpdate()
{
prevPosX = posX;
prevPosY = posY;
prevPosZ = posZ;
if (particleAge++ >= particleMaxAge)
setExpired();
setParticleTextureIndex(7 - particleAge * 8 / particleMaxAge);
move(motionX, motionY, motionZ);
if (posY == prevPosY)
{
motionX *= 1.1D;
motionZ *= 1.1D;
}
motionX *= 0.9599999785423279D;
motionY *= 0.9599999785423279D;
motionZ *= 0.9599999785423279D;
if (canCollide)
{
motionX *= 0.699999988079071D;
motionZ *= 0.699999988079071D;
}
}
}