/******************************************************************************* * AbyssalCraft * Copyright (c) 2012 - 2017 Shinoow. * All rights reserved. This program and the accompanying materials * are made available under the terms of the GNU Lesser Public License v3 * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/lgpl-3.0.txt * * Contributors: * Shinoow - implementation ******************************************************************************/ package com.shinoow.abyssalcraft.client.particles; import net.minecraft.client.particle.Particle; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.entity.Entity; import net.minecraft.world.World; public class CorBloodParticleFX extends Particle { float reddustParticleScale; public CorBloodParticleFX(World par1World, double par2, double par4, double par6, float par8, float par9, float par10) { this(par1World, par2, par4, par6, 1.0F, par8, par9, par10); } public CorBloodParticleFX(World par1World, double par2, double par4, double par6, float par8, float par9, float par10, float par11) { super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); motionX *= 0.10000000149011612D; motionY *= 0.10000000149011612D; motionZ *= 0.10000000149011612D; if (par9 == 0.0F) par9 = 1.0F; particleRed = particleGreen = particleBlue = 1.0F; particleScale *= 0.75F; particleScale *= par8; reddustParticleScale = particleScale; particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)); particleMaxAge = (int)(particleMaxAge * par8); } @Override public void renderParticle(VertexBuffer worldRendererIn, Entity entityIn, float par2, float par3, float par4, float par5, float par6, float par7) { float var8 = (particleAge + par2) / particleMaxAge * 32.0F; if (var8 < 0.0F) var8 = 0.0F; if (var8 > 1.0F) var8 = 1.0F; particleScale = reddustParticleScale * var8; super.renderParticle(worldRendererIn, entityIn, par2, par3, par4, par5, par6, par7); } @Override public void onUpdate() { prevPosX = posX; prevPosY = posY; prevPosZ = posZ; if (particleAge++ >= particleMaxAge) setExpired(); setParticleTextureIndex(7 - particleAge * 8 / particleMaxAge); move(motionX, motionY, motionZ); if (posY == prevPosY) { motionX *= 1.1D; motionZ *= 1.1D; } motionX *= 0.9599999785423279D; motionY *= 0.9599999785423279D; motionZ *= 0.9599999785423279D; if (canCollide) { motionX *= 0.699999988079071D; motionZ *= 0.699999988079071D; } } }