package fr.wolf.game.utils;
import fr.wolf.engine.GameObject;
public class Util
{
public static boolean lineOfSight(GameObject go, GameObject go2)
{
return true;
}
public static float dist(float x1, float y1, float x2, float y2)
{
double x = x2 - x1;
double y = y2 - y1;
return (float)Math.sqrt((x * x) + (y * y));
}
}