package fr.wolf.game.utils; public class Time { public static final float DAMPING = 18000000F; private static long curTime, lastTime; public static long getTime() { return System.nanoTime(); } public static float getDelta() { return (curTime - lastTime) / DAMPING; } public static void update() { lastTime = curTime; curTime = getTime(); } public static void init() { lastTime = getTime(); curTime = getTime(); } }