package fr.wolf.game.gameobjects.item; import fr.wolf.engine.GameObject; import fr.wolf.engine.Sprite; public class Item extends GameObject { protected String name; public String getName() { return name; } protected void init(float x, float y, float r, float g, float b, float sx, float sy, String name) { this.x = x; this.y = y; this.type = ITEM_ID; this.name = name; this.spr = new Sprite(r, g, b, sx, sy); } }