/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class INTELMapTexture { /** * Accepted by the <pname> parameter of TexParameteri, for target TEXTURE_2D */ public static final int GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF; /** * Accepted by the <params> when <pname> is set to * <TEXTURE_MEMORY_LAYOUT_INTEL>: */ public static final int GL_LAYOUT_DEFAULT_INTEL = 0x0, GL_LAYOUT_LINEAR_INTEL = 0x1, GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 0x2; private INTELMapTexture() {} /** * The length parameter does not exist in the native API. It used by LWJGL to return a ByteBuffer * with a proper capacity. */ public static ByteBuffer glMapTexture2DINTEL(int texture, int level, long length, int access, IntBuffer stride, IntBuffer layout, ByteBuffer old_buffer) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glMapTexture2DINTEL; BufferChecks.checkFunctionAddress(function_pointer); BufferChecks.checkBuffer(stride, 1); BufferChecks.checkBuffer(layout, 1); if (old_buffer != null) BufferChecks.checkDirect(old_buffer); ByteBuffer __result = nglMapTexture2DINTEL(texture, level, length, access, MemoryUtil.getAddress(stride), MemoryUtil.getAddress(layout), old_buffer, function_pointer); return LWJGLUtil.CHECKS && __result == null ? null : __result.order(ByteOrder.nativeOrder()); } static native ByteBuffer nglMapTexture2DINTEL(int texture, int level, long length, int access, long stride, long layout, ByteBuffer old_buffer, long function_pointer); public static void glUnmapTexture2DINTEL(int texture, int level) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glUnmapTexture2DINTEL; BufferChecks.checkFunctionAddress(function_pointer); nglUnmapTexture2DINTEL(texture, level, function_pointer); } static native void nglUnmapTexture2DINTEL(int texture, int level, long function_pointer); public static void glSyncTextureINTEL(int texture) { ContextCapabilities caps = GLContext.getCapabilities(); long function_pointer = caps.glSyncTextureINTEL; BufferChecks.checkFunctionAddress(function_pointer); nglSyncTextureINTEL(texture, function_pointer); } static native void nglSyncTextureINTEL(int texture, long function_pointer); }