package fr.wolf.engine; import org.lwjgl.opengl.GL11; public class Sprite { private float r;// red private float g;// green private float b;// blue private float sizeX; private float sizeY; public Sprite(float r, float g, float b, float sx, float sy) { this.r = r; this.g = g; this.b = b; this.sizeX = sx; this.sizeY = sy; } public void render() { GL11.glColor3f(r, g, b); GL11.glBegin(GL11.GL_QUADS); { GL11.glVertex2f(0, 0); GL11.glVertex2f(0, sizeY); GL11.glVertex2f(sizeX, sizeY); GL11.glVertex2f(sizeX, 0); } GL11.glEnd(); } public float getSizeX() { return sizeX; } public void setSizeX(float size) { this.sizeX = size; } public float getSizeY() { return sizeY; } public void setSizeY(float size) { this.sizeY = size; } }