/* MACHINE GENERATED FILE, DO NOT EDIT */ package org.lwjgl.opengl; import org.lwjgl.*; import java.nio.*; public final class ARBDrawElementsBaseVertex { private ARBDrawElementsBaseVertex() {} public static void glDrawElementsBaseVertex(int mode, ByteBuffer indices, int basevertex) { GL32.glDrawElementsBaseVertex(mode, indices, basevertex); } public static void glDrawElementsBaseVertex(int mode, IntBuffer indices, int basevertex) { GL32.glDrawElementsBaseVertex(mode, indices, basevertex); } public static void glDrawElementsBaseVertex(int mode, ShortBuffer indices, int basevertex) { GL32.glDrawElementsBaseVertex(mode, indices, basevertex); } public static void glDrawElementsBaseVertex(int mode, int indices_count, int type, long indices_buffer_offset, int basevertex) { GL32.glDrawElementsBaseVertex(mode, indices_count, type, indices_buffer_offset, basevertex); } public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, ByteBuffer indices, int basevertex) { GL32.glDrawRangeElementsBaseVertex(mode, start, end, indices, basevertex); } public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, IntBuffer indices, int basevertex) { GL32.glDrawRangeElementsBaseVertex(mode, start, end, indices, basevertex); } public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, ShortBuffer indices, int basevertex) { GL32.glDrawRangeElementsBaseVertex(mode, start, end, indices, basevertex); } public static void glDrawRangeElementsBaseVertex(int mode, int start, int end, int indices_count, int type, long indices_buffer_offset, int basevertex) { GL32.glDrawRangeElementsBaseVertex(mode, start, end, indices_count, type, indices_buffer_offset, basevertex); } public static void glDrawElementsInstancedBaseVertex(int mode, ByteBuffer indices, int primcount, int basevertex) { GL32.glDrawElementsInstancedBaseVertex(mode, indices, primcount, basevertex); } public static void glDrawElementsInstancedBaseVertex(int mode, IntBuffer indices, int primcount, int basevertex) { GL32.glDrawElementsInstancedBaseVertex(mode, indices, primcount, basevertex); } public static void glDrawElementsInstancedBaseVertex(int mode, ShortBuffer indices, int primcount, int basevertex) { GL32.glDrawElementsInstancedBaseVertex(mode, indices, primcount, basevertex); } public static void glDrawElementsInstancedBaseVertex(int mode, int indices_count, int type, long indices_buffer_offset, int primcount, int basevertex) { GL32.glDrawElementsInstancedBaseVertex(mode, indices_count, type, indices_buffer_offset, primcount, basevertex); } }