package fr.wolf.engine;
import java.awt.Rectangle;
public class Physics
{
public static GameObject checkCollision(GameObject go1, GameObject go2)
{
return checkCollision(new Rectangle((int)go1.getX(), (int)go1.getY(), (int)go1.getSizeX(), (int)go1.getSizeY()), go2);
}
public static GameObject checkCollision(Rectangle r1, GameObject go2)
{
Rectangle r2 = new Rectangle((int)go2.getX(), (int)go2.getY(), (int)go2.getSizeX(), (int)go2.getSizeY());
boolean res = r1.intersects(r2);
if(res)
return go2;
else
return null;
}
}