package fr.wolf.engine; import java.awt.Rectangle; public class Physics { public static GameObject checkCollision(GameObject go1, GameObject go2) { return checkCollision(new Rectangle((int)go1.getX(), (int)go1.getY(), (int)go1.getSizeX(), (int)go1.getSizeY()), go2); } public static GameObject checkCollision(Rectangle r1, GameObject go2) { Rectangle r2 = new Rectangle((int)go2.getX(), (int)go2.getY(), (int)go2.getSizeX(), (int)go2.getSizeY()); boolean res = r1.intersects(r2); if(res) return go2; else return null; } }