package fr.wolf.moteur.collision.entity;
public class DummyEntity extends Entity
{
public DummyEntity(int width, int height, int x, int y)
{
super(width, height, x, y);
}
@Override
public void init()
{
}
/*
* @Override public void render() { // GameClassAABB.font.drawString(10, 40, "HitBox dummy : X : " + // hitbox.center.x + " Y : " + hitbox.center.y); GL11.glPushMatrix(); GL11.glBegin(GL11.GL_QUADS); GL11.glColor3f(1, 1, 0.1f); GL11.glVertex2f(this.position.x - (w / 2), this.position.y - (h / 2)); GL11.glVertex2f(this.position.x + (w / 2), this.position.y - (h / 2));
* GL11.glVertex2f(this.position.x + (w / 2), this.position.y + (h / 2)); GL11.glVertex2f(this.position.x - (w / 2), this.position.y + (h / 2)); GL11.glEnd(); GL11.glPopMatrix(); }
*/
@Override
public void update(int delta)
{
super.update(delta);
}
@Override
public void onCollide(Entity entity)
{
}
}