package fr.wolf.game.gameobjects; import fr.wolf.engine.GameObject; public class StatObject extends GameObject { protected Stats stats; public void damage(int amt) { stats.damage(amt); } public float getSpeed() { return stats.getSpeed(); } public int getLevel() { return stats.getLevel(); } public int getMaxHealth() { return stats.getMaxHealth(); } public int getCurrentHealth() { return stats.getCurrentHealth(); } public float getStrength() { return stats.getStrength(); } public float getMagic() { return stats.getMagic(); } }