package fr.wolf.game.gameobjects;
import fr.wolf.engine.GameObject;
public class StatObject extends GameObject
{
protected Stats stats;
public void damage(int amt)
{
stats.damage(amt);
}
public float getSpeed()
{
return stats.getSpeed();
}
public int getLevel()
{
return stats.getLevel();
}
public int getMaxHealth()
{
return stats.getMaxHealth();
}
public int getCurrentHealth()
{
return stats.getCurrentHealth();
}
public float getStrength()
{
return stats.getStrength();
}
public float getMagic()
{
return stats.getMagic();
}
}