package fr.wolf.game.gameobjects.item;
import fr.wolf.engine.Sprite;
public class EquippableItem extends Item
{
public static final int NUM_SLOTS = 4;
public static final int WEAPON_SLOT = 0;
public static final int HEAD_SLOT = 1;
public static final int BODY_SLOT = 2;
public static final int LEGS_SLOT = 3;
private int slot;
protected void init(float x, float y, float r, float g, float b, float sx, float sy, String name, int slot)
{
this.x = x;
this.y = y;
this.type = ITEM_ID;
this.slot = slot;
this.name = name;
this.spr = new Sprite(r, g, b, sx, sy);
}
public int getSlot()
{
return slot;
}
}