package fr.wolf.moteur.collision.utils;
public class Vector
{
public float x;
public float y;
public Vector()
{
x = 0.0f;
y = 0.0f;
}
public float distSQ(final Vector vec)
{
float distX = x - vec.x;
float distY = y - vec.y;
return distX * distX + distY * distY;
}
}