package fr.wolf.moteur;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
public class Keybinding
{
public static void input()
{
if(Mouse.isButtonDown(0))// Clic Gauche
{
int x = Mouse.getX();
int y = Mouse.getY();
// System.out.println("Attaque");
}
if(Mouse.isButtonDown(1))// Clic Droit
{
int x = Mouse.getX();
int y = Mouse.getY();
// System.out.println("Parer");
}
if(Keyboard.isKeyDown(Keyboard.KEY_SPACE))
{
// System.out.println("Sauter");
}
while(Keyboard.next())
{
if(Keyboard.getEventKeyState())
{
if(Keyboard.getEventKey() == Keyboard.KEY_L)
{
// System.out.println("Transformer");
}
if(Keyboard.getEventKey() == Keyboard.KEY_S)
{
// System.out.println("Descendre");
}
if(Keyboard.getEventKey() == Keyboard.KEY_D)
{
// System.out.println("Avancer");
}
if(Keyboard.getEventKey() == Keyboard.KEY_Q)
{
// System.out.println("Reculer");
}
if(Keyboard.getEventKey() == Keyboard.KEY_ESCAPE)
{
// System.out.println("Pause");
}
}
}
}
}