package fr.wolf.moteur; import org.lwjgl.input.Keyboard; import org.lwjgl.input.Mouse; public class Keybinding { public static void input() { if(Mouse.isButtonDown(0))// Clic Gauche { int x = Mouse.getX(); int y = Mouse.getY(); // System.out.println("Attaque"); } if(Mouse.isButtonDown(1))// Clic Droit { int x = Mouse.getX(); int y = Mouse.getY(); // System.out.println("Parer"); } if(Keyboard.isKeyDown(Keyboard.KEY_SPACE)) { // System.out.println("Sauter"); } while(Keyboard.next()) { if(Keyboard.getEventKeyState()) { if(Keyboard.getEventKey() == Keyboard.KEY_L) { // System.out.println("Transformer"); } if(Keyboard.getEventKey() == Keyboard.KEY_S) { // System.out.println("Descendre"); } if(Keyboard.getEventKey() == Keyboard.KEY_D) { // System.out.println("Avancer"); } if(Keyboard.getEventKey() == Keyboard.KEY_Q) { // System.out.println("Reculer"); } if(Keyboard.getEventKey() == Keyboard.KEY_ESCAPE) { // System.out.println("Pause"); } } } } }