package fr.wolf.game.gameobjects.item;
public class SwordOfDebugging extends EquippableItem
{
private static final float SIZE = 32;
private int damage;
public SwordOfDebugging(float x, float y)
{
init(x, y, 1.0F, 0.5F, 0F, SIZE, SIZE, "The Legendary Sword Of Debugging", WEAPON_SLOT);
damage = 3;
}
}