package fr.wolf.game.gameobjects.item; public class SwordOfDebugging extends EquippableItem { private static final float SIZE = 32; private int damage; public SwordOfDebugging(float x, float y) { init(x, y, 1.0F, 0.5F, 0F, SIZE, SIZE, "The Legendary Sword Of Debugging", WEAPON_SLOT); damage = 3; } }